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Unreal Engine C++ API Reference > Runtime > Sockets > ISocketSubsystem
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual bool IsSocketRecvMultiSupported&40;&41; const
Remarks
Returns true if FSocket::RecvMulti is supported by this socket subsystem