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Unreal Engine C++ API Reference > Runtime > Sockets > ISocketSubsystem > CreateUniqueSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
FUniqueSocket CreateUniqueSocket
&40;
const FName & SocketType,
const FString & SocketDescription,
bool bForceUDP
&41;
Remarks
Creates a socket wrapped in a unique pointer that will call DestroySocket automatically - do not call it explicitly! This SocketSubsystem must also outlive the sockets it creates.
SocketType type of socket to create (DGram, Stream, etc) the new socket or NULL if failed
Parameters
Name | Description |
---|---|
SocketDescription | debug description |
bForceUDP | overrides any platform specific protocol with UDP instead |