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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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ALevelSequenceActor | Actor responsible for controlling a specific level sequence in the world. | |
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ALevelSequenceMediaController | Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion | |
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AReplicatedLevelSequenceActor | A level sequence actor that is set to always be relevant for networking purposes | |
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FBoundActorProxy | ||
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FLevelSequenceActorSpawner | ||
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FLevelSequenceAnimSequenceLinkItem | Link To Anim Sequence that we are linked too. | |
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FLevelSequenceBindingReference | An external reference to an level sequence object, resolvable through an arbitrary context. | |
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FLevelSequenceBindingReferenceArray | An array of binding references | |
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FLevelSequenceBindingReferences | Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID. | |
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FLevelSequenceCameraSettings | ||
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FLevelSequenceLegacyObjectReference | Legacy method by which objects were referenced within a level sequence. | |
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FLevelSequenceObject | Structure for animated Actor objects. | |
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FLevelSequenceObjectReferenceMap | ||
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FLevelSequencePlayerSnapshot | Frame snapshot information for a level sequence | |
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FLevelSequenceSpawnRegister | Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence | |
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FOnLevelSequencePlayerCameraCutEvent | ||
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ILevelSequenceModule | Implements the LevelSequence module. | |
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UAnimSequenceLevelSequenceLink | Link To Level Sequence That may be driving the anim sequence | |
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UDefaultLevelSequenceInstanceData | Default instance data class that level sequences understand. | |
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ULegacyLevelSequenceDirectorBlueprint | ||
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ULevelSequence | Movie scene animation for Actors. | |
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ULevelSequenceAnimSequenceLink | Link To Set of Anim Sequences that we may be linked to. | |
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ULevelSequenceBurnIn | Base class for level sequence burn ins | |
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ULevelSequenceBurnInInitSettings | ||
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ULevelSequenceBurnInOptions | ||
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ULevelSequenceDirector | ||
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ULevelSequencePlayer | ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. |