Navigation
Unreal Engine C++ API Reference > Runtime > LevelSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSequenceBurnInOptions
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include | #include "LevelSequenceActor.h" |
Syntax
class ULevelSequenceBurnInOptions : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FSoftClassPath | BurnInClass | |
![]() |
bool | bUseBurnIn | |
![]() |
TObjectPtr< ULevelSequenceBurnInInitSettings > | Settings |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
ULevelSequenceBurnInOptions
(
const FObjectInitializer& Init |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Ensure the settings object is up-to-date | |
![]() |
void | SetBurnIn
(
FSoftClassPath InBurnInClass |
Loads the specified class path and initializes an instance, then stores it in Settings. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |