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Unreal Engine C++ API Reference > Runtime > LevelSequence
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceLegacyObjectReference.h |
Include | #include "LevelSequenceLegacyObjectReference.h" |
Syntax
struct FLevelSequenceObjectReferenceMap
Variables
Type | Name | Description | |
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TMap< FGuid, FLevelSequenceLegacyObjectReference > | Map |
Functions
Type | Name | Description | |
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MapType::TRangedForIterator | begin () |
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MapType::TRangedForConstIterator | begin () |
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MapType::TRangedForIterator | end () |
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MapType::TRangedForConstIterator | end () |
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UObject * | ResolveBinding
(
const FGuid& ObjectId, |
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bool | Serialization function |
Typedefs
Name | Description |
---|---|
MapType |