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Unreal Engine C++ API Reference > Runtime > LevelSequence
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include | #include "LevelSequenceActor.h" |
Syntax
struct FBoundActorProxy
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< AActor > | BoundActor | Specifies the actor to override the binding with |
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TSharedPtr< IPropertyHandle > | ReflectedProperty |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initialize
(
TSharedPtr< IPropertyHandle > InPropertyHandle |
|
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void |