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Unreal Engine C++ API Reference > Runtime > LevelSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UUserWidget
- ULevelSequenceBurnIn
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
Include | #include "LevelSequenceBurnIn.h" |
Syntax
class ULevelSequenceBurnIn : public UUserWidget
Remarks
Base class for level sequence burn ins
Variables
Type | Name | Description | |
---|---|---|---|
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FLevelSequencePlayerSnapshot | FrameInformation | Snapshot of frame information. |
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TObjectPtr< ALevelSequenceActor > | LevelSequenceActor | The actor to get our burn in frames from |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULevelSequenceBurnIn
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< ULevelSequenceBurnInInitSettings > | Get the settings class to use for this burn in | |
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TSubclassOf< ULevelSequenceBurnInInitSettings > | ||
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void | OnSequenceUpdated
(
const UMovieSceneSequencePlayer& Player, |
Called as part of the game tick loop when the sequence has been updated |
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void | SetSettings
(
UObject* InSettings |
Called when this burn in is receiving its settings |
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void | TakeSnapshotsFrom
(
ALevelSequenceActor& InActor |
Initialize this burn in |