Navigation
Unreal Engine C++ API Reference > Runtime > LevelSequence
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h |
Include | #include "LevelSequenceAnimSequenceLink.h" |
Syntax
struct FLevelSequenceAnimSequenceLinkItem
Remarks
Link To Anim Sequence that we are linked too.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bEvaluateAllSkeletalMeshComponents | |
![]() |
bool | bExportAttributeCurves | |
![]() |
bool | bExportMaterialCurves | |
![]() |
bool | bExportMorphTargets | |
![]() |
bool | bExportTransforms | From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically. |
![]() |
bool | bRecordInWorldSpace | |
![]() |
TEnumAsByte< ERichCurveInterpMode > | CurveInterpolation | |
![]() |
EAnimInterpolationType | Interpolation | |
![]() |
FSoftObjectPath | PathToAnimSequence | |
![]() |
FGuid | SkelTrackGuid |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
UAnimSequence * | ||
![]() |
void | SetAnimSequence
(
UAnimSequence* InAnimSequence |