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Unreal Engine C++ API Reference > Runtime > LevelSequence
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
Include | #include "LevelSequencePlayer.h" |
Syntax
struct FLevelSequencePlayerSnapshot
Remarks
Frame snapshot information for a level sequence
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< ULevelSequence > | ActiveShot | |
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TSoftObjectPtr< UCameraComponent > | CameraComponent | |
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FQualifiedFrameTime | CurrentShotLocalTime | |
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FString | CurrentShotName | |
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FQualifiedFrameTime | CurrentShotSourceTime | |
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FString | RootName | |
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FQualifiedFrameTime | RootTime | |
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FMovieSceneSequenceID | ShotID | |
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FQualifiedFrameTime | SourceTime | |
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FString | SourceTimecode |