Navigation
Unreal Engine C++ API Reference > Runtime > LevelSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDefaultLevelSequenceInstanceData
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/DefaultLevelSequenceInstanceData.h |
Include | #include "DefaultLevelSequenceInstanceData.h" |
Syntax
class UDefaultLevelSequenceInstanceData :
public UObject,
public IMovieSceneTransformOrigin
Remarks
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FTransform | TransformOrigin | Specifies a transform that offsets all absolute transform sections in this sequence. |
![]() |
TObjectPtr< AActor > | TransformOriginActor | When set, this actor's world position will be used as the transform origin for all absolute transform sections |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UDefaultLevelSequenceInstanceData
(
const FObjectInitializer& Init |
Overridden from IMovieSceneTransformOrigin
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FTransform |