UDynamicMeshComponent

[UDynamicMeshComponent](API\Runtime\GeometryFramework\UDynamicMeshComponent) is a mesh component similar to UProceduralMeshComponent, except it bases the renderable geometry off an internal [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) instance (which encapsulates a FDynamicMesh3).