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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FastNotifyTriangleVerticesUpdated
(
const TArray< int32 >& Triangles, |
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. | Components/DynamicMeshComponent.h | |
void FastNotifyTriangleVerticesUpdated
(
const TSet< int32 >& Triangles, |
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. | Components/DynamicMeshComponent.h |
FastNotifyTriangleVerticesUpdated(const TArray< int32 > &, EMeshRenderAttributeFlags)
Description
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()
| Name | FastNotifyTriangleVerticesUpdated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyTriangleVerticesUpdated
(
const TArray < int32 > & Triangles,
EMeshRenderAttributeFlags UpdatedAttributes
)
FastNotifyTriangleVerticesUpdated(const TSet< int32 > &, EMeshRenderAttributeFlags)
Description
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()
| Name | FastNotifyTriangleVerticesUpdated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyTriangleVerticesUpdated
(
const TSet < int32 > & Triangles,
EMeshRenderAttributeFlags UpdatedAttributes
)