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EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions
| Name | EMeshRenderAttributeFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
Syntax
enum EMeshRenderAttributeFlags
{
None = 0,
Positions = 1,
VertexColors = 1<<1,
VertexNormals = 1<<2,
VertexUVs = 1<<3,
SecondaryIndexBuffers = 1<<4,
AllVertexAttribs = Positions | VertexColors | VertexNormals | VertexUVs,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Positions | |
| VertexColors | |
| VertexNormals | |
| VertexUVs | |
| SecondaryIndexBuffers | |
| AllVertexAttribs |