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Render data update hint
| Name | EDynamicMeshComponentRenderUpdateMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
Syntax
enum EDynamicMeshComponentRenderUpdateMode
{
NoUpdate = 0,
FullUpdate = 1,
FastUpdate = 2,
}
Values
| Name | Remarks |
|---|---|
| NoUpdate | Do not update render data |
| FullUpdate | Invalidate overlay of internal component, rebuilding all render data |
| FastUpdate | Attempt to do partial update of render data if possible |