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Interface for a render mesh processor. Use this to process the Mesh stored in UDynamicMeshComponent before sending it off for rendering. NOTE: This is called whenever the Mesh is updated and before rendering, so performance matters.
| Name | IRenderMeshPostProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
Syntax
class IRenderMeshPostProcessor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IRenderMeshPostProcessor() |
Components/DynamicMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessMesh
(
const FDynamicMesh3& Mesh, |
Components/DynamicMeshComponent.h |