Navigation
API > API/Runtime > API/Runtime/PhysicsCore
| Name | ECollisionTraceFlag |
| Type | enum |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/BodySetupEnums.h |
| Include Path | #include "BodySetupEnums.h" |
Syntax
enum ECollisionTraceFlag
{
CTF_UseDefault,
CTF_UseSimpleAndComplex,
CTF_UseSimpleAsComplex,
CTF_UseComplexAsSimple,
CTF_MAX,
}
Values
| Name | Remarks |
|---|---|
| CTF_UseDefault | Use project physics settings (DefaultShapeComplexity) |
| CTF_UseSimpleAndComplex | Create both simple and complex shapes. |
| CTF_UseSimpleAsComplex | Create only simple shapes. Use simple shapes for all scene queries and collision tests. |
| CTF_UseComplexAsSimple | Create only complex shapes (per poly). |
| CTF_MAX |