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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Description
IRenderMeshPostProcessor Support. If a RenderMesh Postprocessor is configured, then instead of directly passing the internal mesh to the RenderProxy, IRenderMeshPostProcessor::PostProcess is applied to populate the internal RenderMesh which is passed instead. This allows things like Displacement or Subdivision to be done on-the-fly at the rendering level (which is potentially more efficient). Add a render mesh processor, to be called before the mesh is sent for rendering.
| Name | SetRenderMeshPostProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void SetRenderMeshPostProcessor
(
TUniquePtr < IRenderMeshPostProcessor > Processor
)