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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDynamicMesh3 * GetMesh () |
Mesh Access. | Components/DynamicMeshComponent.h | |
virtual const FDynamicMesh3 * GetMesh () |
Avoid usage of this function, access via GetDynamicMesh() instead | Components/DynamicMeshComponent.h |
GetMesh()
Warnings * avoid usage of this function, access via GetDynamicMesh() instead
Description
Mesh Access. Usage via GetDynamicMesh() or SetMesh()/ProcessMesh()/EditMesh() is preferred, the GetMesh() pointer access exist largely to support existing code from before UDynamicMesh was added.
avoid usage of this function, access via GetDynamicMesh() instead
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
virtual FDynamicMesh3 * GetMesh()
pointer to internal mesh
GetMesh()
Warnings * avoid usage of this function, access via GetDynamicMesh() instead
Description
Avoid usage of this function, access via GetDynamicMesh() instead
| Name | GetMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
virtual const FDynamicMesh3 * GetMesh() const
pointer to internal mesh