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Description
SetFleshBonePositionTargetBinding (v2)
Binds vertices from Collection to bone skeletal mesh surface via kinematic or weak constraints.
Input(s) : VertexSelection - (optional) only create kinematic/weak constraints on vertices in the VertexSelection
Information
| Module | ChaosFleshNodes |
| Category | Flesh |
| Type | FSetFleshBonePositionTargetBindingDataflowNode_v2 |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| SkeletalBindingMode | ESkeletalBindingMode | Dataflow_SkeletalBinding_PositionTarget | |
| PositionTargetStiffness | float | 10000.000000 | |
| SearchRadius | Collection vertices are bound to their closest skeletal mesh vertices within the search radius | float | 0.000000 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () | |
| SkeletalMeshIn | TObjectPtr<USkeletalMesh> | None | |
| VertexSelection | (optional) only create kinematic/weak constraints on vertices in the VertexSelection | FDataflowVertexSelection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |