Description
CustomRegionResizing (v1)
Experimental
Node for adding custom region resizing data used by the ChaosOutfitAsset's Resizeable Outfit.
Output(s):
SimCustomResizingBlendName - The name of the sim mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to
traditional resizing interpolation.
Value ranges between 0 (use traditional resizing interpolation) and 1 (use resizing custom group interpolation).
These regions can be blended if desired.
The name of this sim mesh weight map cannot be changed and is only provided for further tweaking.
RenderCustomResizingBlend - The name of the render mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to
traditional resizing interpolation.
Value ranges between 0 (use traditional resizing interpolation) and 1 (use resizing custom group interpolation).
These regions can be blended if desired.
The name of this render mesh weight map cannot be changed and is only provided for further tweaking.
Parameters
| Name |
Description |
Permitted Types |
Default Value |
| InputGroupData |
Input custom region data. This data will be stored in the resulting Cloth Asset, and available for use when resizing. |
TArray |
(()) |
Outputs
| Name |
Description |
Permitted Types |
Default Value |
| Collection |
|
FManagedArrayCollection |
|
| SimCustomResizingBlendName |
The name of the sim mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to traditional resizing interpolation. Value ranges between 0 (use traditional resizing interpolation) and 1 (use resizing custom group interpolation). These regions can be blended if desired. The name of this sim mesh weight map cannot be changed and is only provided for further tweaking. |
FString |
|
| RenderCustomResizingBlend |
The name of the render mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to traditional resizing interpolation. Value ranges between 0 (use traditional resizing interpolation) and 1 (use resizing custom group interpolation). These regions can be blended if desired. The name of this render mesh weight map cannot be changed and is only provided for further tweaking. |
FString |
|