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Description
USDImport (v2)
Import a USD file from a third party garment construction software.
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth USD Import |
| Type | FChaosClothAssetUSDImportNode_v2 |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bImportSimMesh | Only import the simulation mesh data from the USD file. | bool | True |
| bImportRenderMesh | Only import the render mesh data from the USD file. | bool | True |
| bImportWithOpacity | Importing the render mesh with opacity requires transluscency to be enable in the project settings. | bool | False |
| UsdFile | Path of the USD file to import. | FChaosClothAssetImportFilePath | (FilePath="",bForceReimport=False) |
| ReimportUsdFile | Click on this button to reimport the specified USD file and regenerate the intermediary assets. | FDataflowFunctionProperty | () |
| ReloadSimStaticMesh | The USD import process generates an intermediary simulation static mesh. Click on this button to reimport it without reimporting the USD file. | FDataflowFunctionProperty | () |
| ReloadRenderStaticMesh | The USD import process generates an intermediary render static mesh. Click on this button to reimport it without reimporting the USD file. | FDataflowFunctionProperty | () |
| PackagePath | Content folder where all the USD assets are imported. | FString | |
| ImportedSimStaticMesh | The static mesh created from the USD import process used as simulation mesh. Note that this property can still be empty after successfully importing a simulation mesh depending on whether the simulation mesh is imported from an older version of USD cloth schema. | TObjectPtr<UStaticMesh> | None |
| ImportedUVScale | The UV scale used to import the patterns from the imported static mesh UV coordinates. | FVector2f | (X=1.000000,Y=1.000000) |
| ImportedRenderStaticMesh | The static mesh created from the USD import process used as render mesh. | TObjectPtr<UStaticMesh> | None |
| ImportedSimAssets | List of all the simulation static mesh's dependent assets. This does not include any Engine, or Engine plugin content. | TArray | |
| ImportedRenderAssets | List of all the render static mesh's dependent assets. This does not include any Engine, or Engine plugin content. | TArray |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |