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Binds vertices from Collection to bone skeletal mesh surface via kinematic or weak constraints.
| Name | FSetFleshBonePositionTargetBindingDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
| Include Path | #include "Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FSetFleshBonePositionTargetBindingDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetFleshBonePositionTargetBindingDataflowNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetFleshBonePositionTargetBindingDataflowNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
|
| PositionTargetStiffness | float | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
|
| SearchRadius | float | Collection vertices are bound to their closest skeletal mesh vertices within the search radius | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
| SkeletalBindingMode | ESkeletalBindingMode | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
|
| SkeletalMeshIn | TObjectPtr< USkeletalMesh > | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
|
| VertexSelection | FDataflowVertexSelection | (optional) only create kinematic/weak constraints on vertices in the VertexSelection | Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetFleshBonePositionTargetBindingDataflowNode_v2, |
Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshSetFleshBonePositionTargetBindingNode.h |