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Description
SkeletalMeshImport (v2)
Import a skeletal mesh asset into the cloth collection simulation and/or render mesh containers.
Input(s) : SkeletalMesh - The skeletal mesh to import.
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Skeletal Mesh Import |
| Type | FChaosClothAssetSkeletalMeshImportNode_v2 |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Reimport | Reimport the imported skeletal mesh asset. | FDataflowFunctionProperty | () |
| LODIndex | The skeletal mesh LOD to import. | int32 | 0 |
| bImportSingleSection | Enable single import section mode. | bool | False |
| SectionIndex | The skeletal mesh LOD section to import. If not enabled, then all sections will be imported. | int32 | 0 |
| bImportSimMesh | Whether to import the simulation mesh from the specified skeletal mesh. | bool | True |
| bImportRenderMesh | Whether to import the render mesh from the specified skeletal mesh. | bool | True |
| UVChannel | UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. If set to -1, or the specified UVChannel doesn't exist then the import will unwrap the 3D simulation mesh into 2D simulation mesh patterns. | int32 | 0 |
| UVScale | Apply this scale to the UVs when populating Sim Mesh positions. | FVector2f | (X=1.000000,Y=1.000000) |
| bSetPhysicsAsset | Set the same physics asset as the one used by the imported skeletal mesh. | bool | False |
| bImportSimMorphTargets | Import morph targets as Sim Mesh Morph Targets | bool | False |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| SkeletalMesh | The skeletal mesh to import. | TObjectPtr<USkeletalMesh> | None |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |