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Description
CollectionTransformSelectRandom (v1)
Selects bones randomly in the Collection
Input(s) : RandomSeed - Seed for the random generation, only used if Deterministic is on RandomThreshold - Bones get selected if RandomValue > RandomThreshold Collection [Intrinsic] - GeometryCollection for the selection
Output(s): Collection [Passthrough] - GeometryCollection for the selection TransformSelection - Array of the selected bone indices
Information
| Module | GeometryCollectionNodes |
| Category | GeometryCollection|Selection|Transform |
| Type | FCollectionTransformSelectionRandomDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bDeterministic | If true, it always generates the same result for the same RandomSeed | bool | False |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | GeometryCollection for the selection | FManagedArrayCollection | () |
| RandomSeed | Seed for the random generation, only used if Deterministic is on | float | -51438.945312 |
| RandomThreshold | Bones get selected if RandomValue > RandomThreshold | float | 0.500000 |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | GeometryCollection for the selection | FManagedArrayCollection | |
| TransformSelection | Array of the selected bone indices | FDataflowTransformSelection |