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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Selects bones randomly in the Collection
| Name | FCollectionTransformSelectionRandomDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSelectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionTransformSelectionRandomDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionTransformSelectionRandomDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionTransformSelectionRandomDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSelectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| Collection | FManagedArrayCollection | GeometryCollection for the selection | Dataflow/GeometryCollectionSelectionNodes.h |
|
||
| RandomSeed | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionTransformSelectionRandomDataflowNode, "CollectionTransformSelectRandom", "GeometryCollection | Selection | Transform", "") public float | If true, it always generates the same result for the same RandomSeed Seed for the random generation, only used if Deterministic is on | Dataflow/GeometryCollectionSelectionNodes.h |
|
| RandomThreshold | float | Bones get selected if RandomValue > RandomThreshold | Dataflow/GeometryCollectionSelectionNodes.h |
|
||
| TransformSelection | FDataflowTransformSelection | Array of the selected bone indices | Dataflow/GeometryCollectionSelectionNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSelectionNodes.h |