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API > API/Runtime > API/Runtime/PhysicsCore
| Name | FChaosEngineInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
Syntax
class FChaosEngineInterface
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FChaosEngineInterface() |
Chaos/ChaosEngineInterface.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddActorToAggregate_AssumesLocked
(
const FPhysicsAggregateReference_Chaos& InAggregate, |
Chaos/ChaosEngineInterface.h | ||
static void AddActorToSolver
(
const FPhysicsActorHandle& Handle, |
Chaos/ChaosEngineInterface.h | ||
static void AddAngularImpulseInRadians_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddAngularVelocityInRadians_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
| Chaos/ChaosEngineInterface.h | |||
static void AddForce_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddForceAtPosition_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddImpulse_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddImpulseAtLocation_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddRadialForce_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddRadialImpulse_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddTorque_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void AddVelocityChangeImpulseAtLocation_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void ApplySerializedStateToConstraint
(
const FPhysicsConstraintHandle& ConstraintHandle, |
Chaos/ChaosEngineInterface.h | ||
static void ApplySerializedStateToParticle
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h | ||
static void AttachShape
(
const FPhysicsActorHandle& InActor, |
Chaos/ChaosEngineInterface.h | ||
static bool CanSimulate_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsShapeHandle CloneShape
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static void CreateActor
(
const FActorCreationParams& InParams, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsAggregateReference_Chaos CreateAggregate
(
int32 MaxBodies |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsConstraintHandle CreateConstraint
(
const FPhysicsActorHandle& InActorRef1, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsConstraintHandle CreateConstraint
(
Chaos::FPhysicsObject* Body1, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsMaterialHandle CreateMaterial
(
const UPhysicalMaterial* InMaterial |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsConstraintHandle CreateSuspension
(
const FPhysicsActorHandle& InActorRef, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsConstraintHandle CreateSuspension
(
Chaos::FPhysicsObject* Body, |
Chaos/ChaosEngineInterface.h | ||
static void DetachShape
(
const FPhysicsActorHandle& InActor, |
Chaos/ChaosEngineInterface.h | ||
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h | ||
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h | ||
static FVector GetAngularVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FBox GetBounds_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FBox GetBounds_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static FBox GetBoundsLocal_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static Chaos::Filter::FCombinedShapeFilterData GetCombinedShapeFilterData
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetComTransform_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetComTransformLocal_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FChaosScene * GetCurrentScene
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static float GetCurrentSwing1
(
const FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static float GetCurrentSwing2
(
const FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static float GetCurrentTwist
(
const FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static void GetDriveAngularVelocity
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void GetDriveLinearVelocity
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static Chaos::Filter::FInstanceData GetFilterInstanceData
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static void GetForce
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsGeometryCollection_Chaos GetGeometryCollection
(
const FPhysicsGeometry& InShape |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsGeometryCollection_Chaos GetGeometryCollection
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetGlobalPose
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetGlobalPose_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static int32 GetGravityGroupIndex_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool GetGyroscopicTorqueEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetKinematicTarget_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FVector GetLinearVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FVector GetLocalInertiaTensor_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetLocalPose
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetLocalTransform
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static FVector GetLocation
(
const FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static float GetMass_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static float GetMaxAngularVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static float GetMaxDepenetrationVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static float GetMaxLinearVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static int32 GetNumActorsInAggregate
(
const FPhysicsAggregateReference_Chaos& InAggregate |
Chaos/ChaosEngineInterface.h | ||
static int32 GetNumShapes
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static SIZE_T GetResourceSizeEx
(
const FPhysicsActorHandle& InActorRef |
Chaos/ChaosEngineInterface.h | ||
static Chaos::Filter::FShapeFilterData GetShapeFilterData
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static ECollisionShapeType GetShapeType
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static float GetSleepEnergyThreshold_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static float GetStabilizationEnergyThreshold_AssumesLocked
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static FTransform GetTransform_AssumesLocked
(
const FPhysicsActorHandle& InRef, |
Chaos/ChaosEngineInterface.h | ||
static bool GetUpdateKinematicFromSimulation_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static void * GetUserData
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static float GetWakeCounter_AssumesLocked
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static FVector GetWorldVelocityAtPoint_AssumesLocked
(
const Chaos::FRigidBodyHandle_Internal* InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static FVector GetWorldVelocityAtPoint_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static bool HasAsyncSceneData
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static bool HasKinematicTarget_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool HasSyncSceneData
(
const FPhysicsActorHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static bool IsBroken
(
const FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static bool IsCcdEnabled
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsDisabled
(
const FPhysicsActorHandle& InPhysicsActor |
Chaos/ChaosEngineInterface.h | ||
static bool IsDynamic
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsGravityEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsInertiaConditioningEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsInScene
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsKinematic
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsKinematic_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsQueryShape
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static bool IsRigidBody
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsSimulationShape
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static bool IsSleeping
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsStatic
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static bool IsValid
(
const FPhysicsActorHandle& Handle |
Chaos/ChaosEngineInterface.h | ||
static void PutToSleep_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseActor
(
FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseAggregate
(
FPhysicsAggregateReference_Chaos& InAggregate |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseConstraint
(
FPhysicsConstraintHandle& InConstraintRef |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseMaterial
(
FPhysicsMaterialHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseMaterialMask
(
FPhysicsMaterialMaskHandle& InHandle |
Chaos/ChaosEngineInterface.h | ||
static void ReleaseShape
(
const FPhysicsShapeHandle& InShape |
Chaos/ChaosEngineInterface.h | ||
static void RemoveActorFromSolver
(
const FPhysicsActorHandle& Handle, |
Chaos/ChaosEngineInterface.h | ||
static void RemoveDisabledCollisionsFor_AssumesLocked
(
TArray< FPhysicsActorHandle >& InPhysicsActors |
Chaos/ChaosEngineInterface.h | ||
static void SerializeConstraintStateToBuffer
(
const FPhysicsConstraintHandle& ConstraintHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SerializeParticleStateToBuffer
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetActorUserData_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetAngularDamping_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetAngularVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetBreakForces_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetCanVisualize
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetCcdEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetCollisionEnabled
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetCombinedShapeFilterData
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetComLocalPose_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetComTransformLocal_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetConstraintUserData
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetContactTransferScale_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetDisabled
(
const FPhysicsActorHandle& InPhysicsActor, |
Chaos/ChaosEngineInterface.h | ||
static void SetDriveAngularVelocity
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetDriveLinearVelocity
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetDriveOrientation
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetDrivePosition
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetFilterInstanceData
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetGeometry
(
FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetGeometry
(
FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetGlobalPose_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetGravityEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetGravityGroupIndex_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetGyroscopicTorqueEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetIgnoreAnalyticCollisions_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetInertiaConditioningEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetInitialized_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetIsKinematic_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetIsProbeShape
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetIsQueryShape
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetIsSimulationShape
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetKinematicTarget_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetLinearDamping_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetLinearLimit
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetLinearVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetLocalInertiaTensor_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetLocalPose
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetLocalTransform
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetMACDEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetMaskFilter
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetMass_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetMassConditioningEnabled_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetMassSpaceInertiaTensor_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetMaxAngularVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetMaxDepenetrationVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetMaxLinearVelocity_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetOneWayInteraction_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetParentDominates_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetPartialIslandSleepAllowed_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetPlasticityLimits_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetPositionSolverIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetProjectionEnabled_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetProjectionSolverIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetSendsSleepNotifies_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetShapeFilterData
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetShockPropagationEnabled_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetSleepEnergyThreshold_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetSleepThresholdMultiplier_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetSmoothEdgeCollisionsEnabled_AssumesLocked
(
const FPhysicsActorHandle& InActor, |
Chaos/ChaosEngineInterface.h | ||
static void SetSolverPositionIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetSolverProjectionIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetSolverVelocityIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetStabilizationEnergyThreshold_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetSwingLimit
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetTwistLimit
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetUpdateKinematicFromSimulation_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetUseLinearJointSolver_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetUserData
(
FPhysicsMaterialHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void SetUserData
(
const FPhysicsShapeHandle& InShape, |
Chaos/ChaosEngineInterface.h | ||
static void SetVelocitySolverIterationCount_AssumesLocked
(
const FPhysicsActorHandle& InActorReference, |
Chaos/ChaosEngineInterface.h | ||
static void SetViolationCallbackThresholds_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Chaos/ChaosEngineInterface.h | ||
static void SetWakeCounter_AssumesLocked
(
const FPhysicsActorHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void UpdateMaterial
(
FPhysicsMaterialHandle& InHandle, |
Chaos/ChaosEngineInterface.h | ||
static void WakeUp_AssumesLocked
(
const FPhysicsActorHandle& InActorReference |
Chaos/ChaosEngineInterface.h |