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| Name | FRigidBodyHandle_Internal |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SingleParticlePhysicsProxy.h" |
Syntax
class FRigidBodyHandle_Internal : public Chaos::TThreadedSingleParticlePhysicsProxyBase< false >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigidBodyHandle_Internal() |
PhysicsProxy/SingleParticlePhysicsProxy.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Base | TThreadedSingleParticlePhysicsProxyBase< false > | PhysicsProxy/SingleParticlePhysicsProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FVec3 PreV() |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
const FVec3 PreW() |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetObjectState
(
const EObjectStateType InState, |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetR
(
const FRotation3& InR, |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetV
(
const FVec3& InV, |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetW
(
const FVec3& InW, |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetX
(
const FVec3& InX, |
PhysicsProxy/SingleParticlePhysicsProxy.h |