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API > API/Runtime > API/Runtime/PhysicsCore > API/Runtime/PhysicsCore/FChaosEngineInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPhysicsConstraintHandle CreateConstraint
(
Chaos::FPhysicsObject* Body1, |
Chaos/ChaosEngineInterface.h | ||
static FPhysicsConstraintHandle CreateConstraint
(
const FPhysicsActorHandle& InActorRef1, |
Chaos/ChaosEngineInterface.h |
CreateConstraint(Chaos::FPhysicsObject , Chaos::FPhysicsObject , const FTransform &, const FTransform &)
| Name | CreateConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/ChaosEngineInterface.cpp |
static FPhysicsConstraintHandle CreateConstraint
(
Chaos::FPhysicsObject * Body1,
Chaos::FPhysicsObject * Body2,
const FTransform & InLocalFrame1,
const FTransform & InLocalFrame2
)
CreateConstraint(const FPhysicsActorHandle &, const FPhysicsActorHandle &, const FTransform &, const FTransform &)
| Name | CreateConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/ChaosEngineInterface.cpp |
static FPhysicsConstraintHandle CreateConstraint
(
const FPhysicsActorHandle & InActorRef1,
const FPhysicsActorHandle & InActorRef2,
const FTransform & InLocalFrame1,
const FTransform & InLocalFrame2
)