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| Name | FPhysicsShapeReference_Chaos |
| Type | class |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
Syntax
class FPhysicsShapeReference_Chaos
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ChaosEngineInterface.h | |||
FPhysicsShapeReference_Chaos
(
Chaos::FPerShapeData* ShapeIn, |
Chaos/ChaosEngineInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorRef | FPhysicsActorHandle | Chaos/ChaosEngineInterface.h | ||
| Shape | Chaos::FPerShapeData * | Chaos/ChaosEngineInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Equals
(
const FPhysicsShapeReference_Chaos& Other |
Chaos/ChaosEngineInterface.h | ||
const Chaos::FImplicitObject & GetGeometry() |
Chaos/ChaosEngineInterface.h | ||
bool IsValid() |
Chaos/ChaosEngineInterface.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPhysicsShapeReference_Chaos& Other |
Chaos/ChaosEngineInterface.h |