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API > API/Runtime > API/Runtime/Chaos
| Name | FInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
Syntax
struct FInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/CollisionFilterData.h | |||
FInstanceData
(
const uint32 ActorId, |
Chaos/CollisionFilterData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorId | uint32 | Chaos/CollisionFilterData.h | ||
| BodyIndex | uint32 | TODO @ JoshD: Remove if possible. | Chaos/CollisionFilterData.h | |
| ComponentId | uint32 | Chaos/CollisionFilterData.h | ||
| FCombinedShapeFilterData | friend | Chaos/CollisionFilterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetActorId() |
Chaos/CollisionFilterData.h | ||
uint32 GetComponentId() |
Chaos/CollisionFilterData.h | ||
bool IsValid() |
Chaos/CollisionFilterData.h | ||
void SetActorId
(
const uint32 InActorId |
Chaos/CollisionFilterData.h | ||
void SetComponentId
(
const uint32 InComponentId |
Chaos/CollisionFilterData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FInstanceData& |
Chaos/CollisionFilterData.h | ||
bool operator==
(
const FInstanceData& |
Chaos/CollisionFilterData.h |