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API > API/Runtime > API/Runtime/PhysicsCore > API/Runtime/PhysicsCore/FChaosEngineInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h | ||
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle& InActorHandle, |
Chaos/ChaosEngineInterface.h |
GetAllShapes_AssumedLocked(const FPhysicsActorHandle &, TArray< FPhysicsShapeReference_Chaos, FDefaultAllocator > &)
| Name | GetAllShapes_AssumedLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/ChaosEngineInterface.cpp |
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle & InActorHandle,
TArray < FPhysicsShapeReference_Chaos , FDefaultAllocator > & OutShapes
)
GetAllShapes_AssumedLocked(const FPhysicsActorHandle &, PhysicsInterfaceTypes::FInlineShapeArray &)
| Name | GetAllShapes_AssumedLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h |
| Include Path | #include "Chaos/ChaosEngineInterface.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/ChaosEngineInterface.cpp |
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle & InActorHandle,
PhysicsInterfaceTypes::FInlineShapeArray & OutShapes
)