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| Name | FShapeFilterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
Syntax
struct FShapeFilterData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapeFilterData() |
Chaos/CollisionFilterData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FCombinedShapeFilterData | friend | Chaos/CollisionFilterData.h | ||
| FQueryFilterData | friend | Chaos/CollisionFilterData.h | ||
| QueryBlockChannels | uint32 | Chaos/CollisionFilterData.h | ||
| QueryOverlapChannels | uint32 | Chaos/CollisionFilterData.h | ||
| SimBlockChannels | uint32 | Chaos/CollisionFilterData.h | ||
| SimWord3 | uint32 | TODO @ JoshD: Remove this eventually. This is kept here for legacy conversions until usage is cleaned up. | Chaos/CollisionFilterData.h | |
| Word3 | uint32 | Chaos/CollisionFilterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetCollisionChannelIndex() |
Chaos/CollisionFilterData.h | ||
uint64 GetCollisionChannelMask() |
Chaos/CollisionFilterData.h | ||
EFilterFlags GetFlags() |
Chaos/CollisionFilterData.h | ||
uint8 GetMaskFilter() |
Chaos/CollisionFilterData.h | ||
uint64 GetQueryBlockChannels() |
Chaos/CollisionFilterData.h | ||
uint64 GetQueryOverlapChannels() |
Chaos/CollisionFilterData.h | ||
uint64 GetSimBlockChannels() |
Chaos/CollisionFilterData.h | ||
bool HasFlag
(
EFilterFlags InFlag |
Chaos/CollisionFilterData.h | ||
bool IsValid() |
Chaos/CollisionFilterData.h | ||
void SetFlags
(
EFilterFlags InFlags |
Chaos/CollisionFilterData.h | ||
void SetMaskFilter
(
uint8 MaskFilter |
Chaos/CollisionFilterData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FShapeFilterData& |
Chaos/CollisionFilterData.h | ||
bool operator==
(
const FShapeFilterData& |
Chaos/CollisionFilterData.h |