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| Name | GameplayAbilitiesEditor |
| Type | Runtime |
| Part of Plugins | Gameplay Abilities |
| Location | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/ |
| Module Build Rules | GameplayAbilitiesEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAttributeDetails | |
| FAttributePropertyDetails | |
| FGameplayAbilitiesEditor | Gameplay abilities asset editor (extends Blueprint editor) |
| FScalableFloatDetails | |
| UGameplayAbilitiesBlueprintFactory | |
| UGameplayAbilityGraph | |
| UGameplayAbilityGraphSchema | |
| UGameplayEffectCreationMenu | Container to hold EventKeywords for PIE testing |
| UK2Node_GameplayCueEvent | |
| UK2Node_LatentAbilityCall |
Structs
| Name | Remarks |
|---|---|
| FGameplayCueEditorStrings | |
| FGameplayEffectCreationData |
Interfaces
| Name | Remarks |
|---|---|
| IGameplayAbilitiesEditorModule | The public interface to this module |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetGameplayCueEditorStrings | TBaseDelegate_NoParams< FGameplayCueEditorStrings > | GameplayAbilitiesEditorModule.h | |
| FGetGameplayCueInterfaceClasses | TBaseDelegate_OneParam< void, TArray< UClass * > & > | GameplayAbilitiesEditorModule.h | |
| FGetGameplayCueNotifyClasses | TBaseDelegate_OneParam< void, TArray< UClass * > & > | GameplayAbilitiesEditorModule.h | |
| FGetGameplayCuePath | TBaseDelegate_OneParam< FString, FString > | GameplayAbilitiesEditorModule.h |
Enums
Public
| Name | Remarks |
|---|---|
| EGameplayAbilityActivationPath | This file has the implementation of the Gameplay Ability Audit code. |
| EGameplayAbilityEndInBlueprints |