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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | EGameplayAbilityEndInBlueprints |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityAudit.h |
| Include Path | #include "GameplayAbilityAudit.h" |
Syntax
enum EGameplayAbilityEndInBlueprints
{
Missing = 0,
EndAbility = 1 << 0,
EndAbilityLocally = 1 << 1,
}
Values
| Name | Remarks |
|---|---|
| Missing | |
| EndAbility | |
| EndAbilityLocally |