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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | UGameplayAbilitiesBlueprintFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h |
| Include Path | #include "GameplayAbilitiesBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UGameplayAbilitiesBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UGameplayAbilitiesBlueprintFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayAbilitiesBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
GameplayAbilitiesBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintType | TEnumAsByte< enum EBlueprintType > | The type of blueprint that will be created. | GameplayAbilitiesBlueprintFactory.h |
|
| ParentClass | TSubclassOf< class UGameplayAbility > | The parent class of the created blueprint. | GameplayAbilitiesBlueprintFactory.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
GameplayAbilitiesBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
GameplayAbilitiesBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
GameplayAbilitiesBlueprintFactory.h |