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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | FGameplayEffectCreationData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include Path | #include "GameplayEffectCreationMenu.h" |
Syntax
USTRUCT ()
struct FGameplayEffectCreationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||||
|---|---|---|---|---|---|---|---|---|
| BaseName | FString | The default BaseName of the new asset. E.g "Damage" -> GE_Damage or GE_HeroName_AbilityName_Damage | GameplayEffectCreationMenu.h |
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| MenuPath | FString | Where to show this in the menu. Use " | " for sub categories. E.g, "Status | Hard | Stun | Root". | GameplayEffectCreationMenu.h |
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| ParentGameplayEffect | TSubclassOf< UGameplayEffect > | GameplayEffectCreationMenu.h |
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