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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | UGameplayAbilityGraphSchema |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
| Include Path | #include "GameplayAbilityGraphSchema.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayAbilityGraphSchema : public UEdGraphSchema_K2
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UEdGraphSchema_K2 → UGameplayAbilityGraphSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayAbilityGraphSchema
(
const FObjectInitializer& ObjectInitializer |
GameplayAbilityGraphSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldAlwaysPurgeOnModification() |
GameplayAbilityGraphSchema.h | ||
| Creates a new variable getter node and adds it to ParentGraph | GameplayAbilityGraphSchema.h | ||
| Creates a new variable setter node and adds it to ParentGraph | GameplayAbilityGraphSchema.h |