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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Container to hold EventKeywords for PIE testing
| Name | UGameplayEffectCreationMenu |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include Path | #include "GameplayEffectCreationMenu.h" |
Syntax
UCLASS (Config=Game, defaultconfig, MinimalAPI)
class UGameplayEffectCreationMenu : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayEffectCreationMenu
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayEffectCreationMenu() |
GameplayEffectCreationMenu.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GetDefaultAssetNameFunc | TFunction< FString(FString BaseName, FStringPath) > | Set this in your project to programatically define default GE names. | GameplayEffectCreationMenu.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Definitions | TArray< FGameplayEffectCreationData > | GameplayEffectCreationMenu.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMenuExtensions() |
GameplayEffectCreationMenu.h |