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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | FAttributePropertyDetails |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/AttributeDetails.h |
| Include Path | #include "AttributeDetails.h" |
Syntax
class FAttributePropertyDetails : public IPropertyTypeCustomization
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MyProperty | TSharedPtr< IPropertyHandle > | The attribute property | AttributeDetails.h | |
| NameProperty | TSharedPtr< IPropertyHandle > | The name property | AttributeDetails.h | |
| OwnerProperty | TSharedPtr< IPropertyHandle > | The owner property | AttributeDetails.h | |
| PropertyOptions | TArray< TSharedPtr< FString > > | AttributeDetails.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
AttributeDetails.h | ||
virtual void CustomizeHeader
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
IPropertyTypeCustomization interface | AttributeDetails.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
AttributeDetails.h |