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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
The public interface to this module
| Name | IGameplayAbilitiesEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h |
| Include Path | #include "GameplayAbilitiesEditorModule.h" |
Syntax
class IGameplayAbilitiesEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetGameplayCueEditorStrings & GetGameplayCueEditorStringsDelegate () |
Returns strings used in the GameplayCue Editor widgets. | GameplayAbilitiesEditorModule.h | |
FGetGameplayCueInterfaceClasses & GetGameplayCueInterfaceClassesDelegate() |
GameplayAbilitiesEditorModule.h | ||
FGetGameplayCueNotifyClasses & GetGameplayCueNotifyClassesDelegate() |
Sets delegate that will be called to retrieve list of gameplay cue notify classes to be presented by GameplayCue Editor when creating a new notify | GameplayAbilitiesEditorModule.h | |
FGetGameplayCuePath & GetGameplayCueNotifyPathDelegate() |
Sets delegate that will be called to get the save path for a gameplay cue notify that is created through the GameplayCue Editor | GameplayAbilitiesEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IGameplayAbilitiesEditorModule & Get () |
Singleton-like access to this module's interface. | GameplayAbilitiesEditorModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | GameplayAbilitiesEditorModule.h |