A Fortnite prop that has been placed or spawned in the island.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from creative_object.
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
invalidatable |
Implemented by classes whose instances can become invalid at runtime. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CanBeDamaged |
?logic |
Enable/disable whether this prop can be damaged. If disabled, the creative prop will not take damage from attacks. |
Functions
| Function Name | Description |
|---|---|
ApplyAngularImpulse |
Apply an angular impulse to a ‘creative_prop’ with units in Newtonmeterseconds. Will not do anything if physics is disabled. |
ApplyForce |
Apply a force to a ‘creative_prop’ with units in Newtons. Will not do anything if physics is disabled. |
ApplyLinearImpulse |
Apply a linear impulse to a ‘creative_prop’ with units in Newton*seconds. Will not do anything if physics is disabled. |
ApplyTorque |
Apply a torque to a ‘creative_prop’ with units in Newton*meters. Will not do anything if physics is disabled. |
Dispose |
Destroys the |
GetAngularVelocity |
Returns a ‘creative_prop’s angular velocity in radians/second. |
GetDynamic |
Get whether a ‘creative_prop’ is dynamic (affected by physics functions). |
GetLinearVelocity |
Returns a ‘creative_prop’s linear velocity in meters/second. |
GetMass |
Returns a ‘creative_prop’s mass in kilograms. |
GetTransform |
Returns the transform of the |
Hide |
Hides the |
IsDisposed |
Succeeds if this object has been disposed of either via |
IsValid |
Succeeds if this object has not been disposed of either via |
MoveTo |
Moves the |
MoveTo |
Moves the |
SetAngularVelocity |
Set a ‘creative_prop’s angular velocity in radians/seconds. Will not do anything if physics is disabled. |
SetDynamic |
Set whether a ‘creative_prop’ is dynamic (affected by physics functions). Will not do anything if physics is disabled OR the prop does not have a FortPhysicsComponent. |
SetLinearVelocity |
Set a ‘creative_prop’s linear velocity in meters/second. Will not do anything if physics is disabled. |
SetMaterial |
Changes the Material of the Mesh used by this instance. Optionally can specify which Mesh element index to apply the material to, otherwise defaults to the 0 (default) Mesh element |
SetMesh |
Changes the Mesh used by this instance. |
Show |
Shows the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |