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Itemization
Classes and Structs
| Name | Description |
|---|---|
fort_inventory_component |
|
fort_inventory_weapon_hotbar_component |
|
fort_inventory_build_hotbar_component |
|
fort_inventory_harvest_tool_component |
|
fort_inventory_trap_component |
|
fort_inventory_resources_component |
|
fort_inventory_ammo_component |
|
fort_inventory_currencies_component |
|
fort_character_pose_modifier |
Owner poses let an item affect their owner's default animation stance. For example, to make a character hold an item like a torch, or a 2-handed weapon. |
fort_character_pose_modifier_pistol |
|
fort_character_pose_modifier_assault_rifle |
|
fort_character_pose_modifier_sub_machine_gun |
|
fort_character_pose_modifier_shotgun |
|
fort_character_pose_modifier_fire_torch |
|
fort_item_owner_pose_modifier_component |
|
fort_item_pickup_interactable_component |
Place this component onto an entity to allow it to be added to an agent inventory on interaction. The owning entity should have an item_component and a mesh_component. This component expects the interacting agent to have a subentity with an inventory_component. |