In Unreal Editor for Fortnite (UEFN) you can import assets you created in third-party tools like Maya 3D, Blender, Sketchfab, Quixel, and Unreal Engine, or any other asset that meets the UEFN criteria.
Any imported assets must follow the content guidelines and specifications.
In this section you can learn more about:
Importing third party custom assets,
Configuring collision on static meshes,
Importing assets from the Content Library,
Converting Fornite Islands to UEFN,
Migrating Assets from Unreal Editor.
Once you finish importing and configuring your assets, they are added to your project and can be playtested in Fortnite Creative!
Project and Asset Security
Learn how to protect your projects in UEFN.
Importing Assets
Import custom assets into UEFN to create unique player experiences.
Configuring Collision for a Static Mesh
Players can interact with their environment when you add collision to your props.
Converting Assets into Props
Convert your custom asset into a prop that can be set to destructible or not.
Import from Fab
Learn how to import assets from Fab directly in Unreal Editor for Fortnite.
Migrating Assets from Unreal Engine
Get the recommended workflow for moving content to UEFN from Unreal Engine.
Importing Fortnite Islands
Bring your Fortnite islands into Unreal Editor for Fortnite to make them even better.