Spawns a creative_prop at the specified Transform. Units are in cm.
Returns tuple:
0: Instance of a creative_prop. False if no creative_prop could be created. See spawn_prop_result` for failure cases.
1: Success or failure results.
Verse using statement |
using { /Fortnite.com/Devices } |
SpawnProp<public><native>(Asset:creative_prop_asset, Transform:transform)<transacts>:(?creative_prop, spawn_prop_result)
Parameters
SpawnProp takes the following parameters:
| Name | Type | Description |
|---|---|---|
Asset |
creative_prop_asset |
|
Transform |
transform |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SpawnProp in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
Effects
The following effects determine how SpawnProp behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |