The Basic Storm Controller is a simplified storm device that provides a way to create a single-phase storm and control its basic behaviors.
You could use this storm as a barrier to keep players inside a specific playable area, and deal damage to player health that ignores shields when players are outside the storm circle.
There are a few key points on storms to consider when customizing for your island.
- Think of the storm circle as the eye of the hurricane. When a player is inside the circle, they are safe from storm damage.
- When you adjust the storm size, you are actually adjusting the storm circle size by controlling the initial (starting) radius and the end radius.
- Configuring the storm to move will create more randomity for the player and increase the danger.
- If you configure the ending radius to 0, everything and everyone on the island will be affected by the end of the storm!
Finding and Placing the Device
- From Create mode, press the Tab key to open the CREATIVE inventory screen.
- Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.
- Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device’s purpose, so it’s easier to remember what each one does.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
Device Options
When the Basic Storm Controller is placed in the world initially, it generates a storm at start of game with a 50 M (meter) radius. It starts to shrink afer two minutes, then waits an additional minute before closing the storm circle. Any player inside the storm receives 10 DPS (damage each second (DPS).
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Basic Options
Option | Value | Description |
---|---|---|
Generate Storm on Game Start | No, Yes | Defines whether the storm is enabled at the start of the game. |
Initial Radius | 50M, Pick or enter a distance | The initial radius for the storm, in meters. |
Final Radius | 0M, Pick or enter a distance | The radius the storm will have when it ends. If you choose 0M, it means the storm will be completely closed at the end. |
Damage Level | None, 10%, Pick or enter a percentage, Instant Elimination | How much damage the player takes each second while inside the storm, as a percentage of their max health. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Wait Time | 2 Minutes, Pick or enter an amount | The amount of time before the storm circle begins to shrink or grow. |
Resize Time | 1 Minute, Pick or enter an amount | The amount of time it takes for the storm to go from the Initial Radius to the Final Radius. |
Delay Time | None, Pick or enter an amount | The amount of time before the storm appears. |
Finish Behavior | Stay, Destroy | The behavior of the storm when it has finished changing size. Stay keeps the storm in the game until the game ends. Destroy causes the storm to disappear. If you choose Destroy an additional option displays below this one. |
Destruction Delay | Destroy Instantly, Pick or enter an amount of delay | This option only displays if the Finish Behavior option is set to Destroy. After the storm finishes changing size, this determines how much of a delay occurs before the storm is destroyed. |
Move Delay Time | 0 Seconds, Pick or enter an amount | The amount of time before the storm circle starts to move. Storm movement is different from storm resize, and this can introduce more randomness to the match. |
Move Direction | Rotation, Random | If the storm moves, this defines how it moves. Rotation pivots around the device's original location. Random moves the storm to a random location. If you choose Random, you also need to set the Minimal Move Distance and Maximum Move Distance options. |
Minimum Move Distance | 0M, Pick or enter an amount | The minimum amount of distance the storm circle randomly moves. |
Maximum Move Distance | 0M, Pick or enter an amount | The maximum amount of distance the storm circle randomly moves. |
Move Time | 1 Minute, Pick or enter an amount | The amount of time that the storm circle takes to move from the initial location to the final location. |
Storm Sickness | Off, On | Determines whether Storm Sickness will affect players. If you choose On, players who take a certain amount of damage from being in the storm will get Storm Sickness. This condition causes the player to take even more damage from being in the storm. |
Direct Event Binding
Direct event binding allows devices to communicate directly, making your workflow more intuitive, and giving you more freedom to focus on your design ideas.
Below are the functions and events for this device.
Functions
Direct event binding uses functions as receivers. A function listens for one device's event to tell another device to perform a function.
Option | Select Device | Select Event | Description |
---|---|---|---|
Generate Storm When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When an event occurs, this function generates a storm. |
Destroy Storm When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When an event occurs, this function destroys the storm. |
Events
Direct event binding uses events as transmitters. An event tells another device to perform a function
Option | Select Device | Select Function | Description |
---|---|---|---|
On Phase Ended | Click the arrow to display a list of available devices. | Click the arrow to display a list of available functions. | When a phase is ended, an event is sent to the selected device, which triggers the selected function. |