Games and game design have their own unique language set, made up in part of slang and science, with a little magic and fun to fill the cracks. Check back frequently — this is a work in progress, and we're dropping new terms all the time.
When you're ready to find out more about Unreal Editor for Fortnite, there's a glossary for UEFN too!
Numbers and Symbols
1d3
Notation for a three-sided die (singular for dice). A four-sided die would be written as 1d4, five-sided as 1d5, and so on.
1V1
An elimination-based game mode where two players are placed into an arena, and each has the goal to eliminate the other player the maximum number of times before being eliminated.
2FA
Short for two-factor authorization.
2V2
Two teams of two players, with team competing against team.
3V3
Two teams of three players, with team competing against team.
4V4
Two teams of four players, with team competing against team.
5V5
Two teams of five players, with team competing against team.
6V6
Two teams of seven players, with team competing against team.
7V7
Two teams of seven players, with team competing against team.
8V8
An elimination-based game mode played with up to 16 players. The goal is to eliminate the other players the maximum number of times before they eliminate you. This can refer to a free-for-all style game where everyone plays against everyone, or to a two-team elimination game with teams of up to 8 players.
90s
A building game technique where the player builds a ramp, then turns 90 degrees and builds another. This is a fast way to get height when building.
A
accolade
An accolade is a recognition of achievement or accomplishment.
Accolades device
A device in Creative that island creators can use to award Battle Pass XP to players for achieving objectives in the game. These points can be used to unlock lots of cool things.
action
A type of game that focuses specifically on fighting with other players or NPCs.
Active Players
This refers to the number of players currently playing on your top ten islands.
ad hoc
Created or done for a specific purpose, or only as needed, and without forethought or planning.
adaptive music
In video games, adaptive music (also called interactive or dynamic music) is background music that changes in volume, rhythm, or tune based on player behavior or other influencing factors. The two primary approaches to adaptive music are horizontal composition and vertical composition. These approaches can be used together to create game soundtracks.
Advanced Storm Beacon
When placed on your island, the Advanced Storm Beacon device provides a way to configure individual storm phases when used in conjunction with the Advanced Storm Controller device.
Advanced Storm Controller
When the Advanced Storm Controller device is placed in the world, it will generate a storm at Game Start. You can also use this device to create configurable multi-phase storms, then customize each phase with an Advanced Storm Beacon.
For details on how to set up this device, see Using Advanced Storm Controller Devices.
adventure
A type of game with a focus on physical challenges, requiring good hand/eye coordination. Adventure games are often story driven.
affiliate code
A code used in affiliate marketing (peer-to-peer-marketing) is an identification option with which website operators can mark outgoing links. In this way, a conversion on another website can be clearly assigned when it comes to remunerating commissions in affiliate marketing. Affiliate codes are the basis of affiliate marketing.
age of majority
Legal age, also known as the age of legal majority, is the age when a person gains legal status as an adult. This age varies by state in the US, and by country outside of the US, but in most places, is set at 18 years old.
AI
Short for artificial intelligence, an AI is a programmed opponent, ally or other type of non-player character.
AI Patrol Path Node device
You can use this device to set patrolling behavior for guards spawned with the Guard Spawner device, including establishing patrol paths.
aim course
A game type where a player moves through a predetermined course, shooting targets for points. These are often used as practice games designed to perfect combat skills.
aiming arc
A blue image that shows trajectory and landing positions when you throw an object in Creative.
air dodge
In Rocket Racing, you can use an air dodge to transition from driving on the ground to driving on the wall or the ceiling, or to land more quickly on the ground. This maneuver basically flips the car over.
air vent
A placeable device that launches a player or other object, such as a vehicle or a ball, up with a gust of air.
Air Vent Gallery
A collection of air vent devices available in the Devices category under the Content tab. For more on these devices, see Using Air Vent Devices.
ambient sound
Ambient, or background, sounds, like crickets or traffic, are not featured but add a layer of atmosphere to an invironment.
ammo
Short for ammunition — a supply of bullets, shells, or other things used in projectile weapons. Ammo can get used up unless it's infinite, and you'll find all ammo in the Content tab under the Items category.
ammo types
Different weapons need different types of ammo. Ammo types include arrows, heavy bullets, medium bullets, light bullets, shells, and rockets. Each ammo type has a specific icon that represents the type of ammo, and that displays in the Details panel for each weapon on the Weapons category. When equipping ammo to your island, it's important to match the ammo type to the weapons available. You'll find all ammo in the Creative Content tab under the Items category as the Ammo subcategory
analytics
Analytics is the process of finding significant patterns in data and using these patterns to gain insight and understanding into something.
analytics dashboard
A set of analytic information that provides statistics on island activity by players.
angle pitch
With camera devices, this measures how much the camera points up or down while framing its target.
angle yaw
With camera devices, this measures how much the camera turns left or right while framing its target.
animal
Animals are spawned from the Wildlife Spawner.
AOE
Area of effect, or AOE, is an area where an effect — positive or negative — is applied to a player. This would include effects like explosive, healing, or poison/toxic.
aperture
A setting on a camera that controls the brightness of an image (to some degree) and more importantly, depth of field. It is usually indicated by f/ followed by a number, where the f stands for focal length, and the number indicates the length. The smaller the number, the more out of focus the background will be.
AR
Augmented reality, or AR, is an interactive experience where the real world is enhanced by computer-generated information that most commonly includes visual, audio, and haptic (vibrations or other motion).
arcade
A fast-paced, classic-feel game that focuses on gameplay over realism.
arcade video game
The classic arcade video game is a coin-operated, single-player or two-player game that's housed in a standalone cabinet with a video display and and a control panel. These games included games like Pac-Man and Donkey Kong. If you can find arcade video games near you, play them with a solomn respect — they made today's gaming metaworld possible.
area
Some devices influence an area instead of requiring immediate contact to produce an effect on a player.
area control game
arena
1. The area in a game where fighting happens. The arena is usually fairly small, and often has objects a player can hide behind.
2. A game mode that restricts the combat to an arena.
arena shooter
A game mode that pits players against each other in a way that takes extreme skill in both movement and aim. One of the characteristics of this type of game is that all players spawn with the same weapon loadout, which means they all start on an equal footing, and player skill becomes much more important.
Armored Wall
A trap device that can be placed directly on an island, or used by players to build stronger versions of player-built walls, floors, or ramps. It can be destroyed with a pickaxe, but it takes longer than other materials would.
arrows
An ammo type available in the [Items category] under the Ammo subcategory in Creative Content. Arrows work with any weapon that can use them — typically, bows. You can equip arrows in quantities of 4. For weapons that use arrows, such as the Mechanical Bow, a single arrow icon displays in the Details panel for that weapon.
artistic
A game or other experience where the focus is more on visuals and presentation than on actual gameplay. These are usually skillfully crafted, with unique visuals.
assault rifle
Any of a number of rifles that use magazines to hold multiple rounds. Assault rifles are fully automatic, very accurate, and fast-firing. The number of rounds an assault rifle can hold varies by type. These are available on the Weapons category in Creative inventory, and most are available with varied rarities. All assault rifles use either medium bullets or light bullets.
assault weapons
A category of weapons in Creative inventory, an assault weapon is any weapon you can use to inflict damage on an opponent.
ATK
An All Terrain Kart vehicle.
ATK Spawner
A device that spawns an ATK (all terrain kart) vehicle onto your island.
For more info, see ATK Spawner Devices.
attack
The time it takes from the start of a sound for it to reach maximum volume. Compare to release.
attack-defend
See search and destroy.
attackgame
A type of game where players attack a specific objective.
attribute
Something that defines what a player can have or do.
Attribute Evaluator
This device works exclusively with signals received from other devices. It checks for specific player attributes (conditions) when it receives a signal on a specific channel, such as the player's team, or how many times the player has respawned. If all conditions are met, a signal is transmitted on a success channel. If the conditions are not met, a signal is transmitted on a failure channel.
For more info, see Attribute Evaluator Devices.
attribution
The act of giving credit or acknowledgement to the originator of something, such as a piece of art or a literary work.
audio effect
Any device in Patchwork that takes input from an audio generator, modifies it, then outputs it. Examples include the Echo Effect device and the Distortion Effect device.
audio envelope
In audio, an envelope describes how a sound changes over time. The most common stages of an audio envelope are known as ADSR: attack, decay, sustain, and release. While attack, decay, and release refer to time, sustain refers to volume.
audio generator
In Patchwork, this is any device that generates audio data that can be played by a speaker or other output. Examples would include the Drum Player, the Instrument Player and the Omega Synth.
audio signal processing
An audio signal is an electronic representation of a sound. Audio signal processing is how these signals are manipulated. For example, in Patchwork, the Echo Effect device uses audio signal processing to create and modify an echo effect.
augment
An augment amplifies or boosts a specific activity or feature in Fortnite. Augments are awarded in Battle Royale and Team Rumble based on time spent in-game without being downed or eliminated.
avatar
The image, persona, or character in Fortnite that represents you.
axis
Fortnite takes place in three dimensions, so to locate something in the space, you need three points of reference. These points are called the X-axis, the Y-axis, and the Z-axis. Imagine you are looking over a flat plane. Place a dot in the center of the plane. This is your 0 point for all dimensions. Draw a line from north to south (toward you and away from you) and make sure it goes through the 0 point. This is X. Now draw a line that crosses at the 0 point, but goes east to west, (left to right). This is Y. Draw a third line that also goes through the 0 point, crossing where the other two lines cross, but going straight up and down. This is Z. Using those three lines, you can position any object in a three-dimensional space.
B
back bling
Back bling is a cosmetic item players can equip and wear. Back bling can be switched up independently of an outfit even if it was purchased with an outfit.
backfill
When a player joins a game that's already in progress by taking the place of another player who dropped out.
background device
A device on a Fortnite island that contributes to gameplay, but does not allow the user to interact directly, and is not visible to players during gameplay. An example would be a Class Designer device.
backpack icon
This icon indicates that the selected item is being dropped onto the island, next to wherever your character is standing. This action also removes the item from the Equipment bar. A quantity is indicated under the backpack icon. If the quantity is one or more, it will drop onto the island. If it is 0, it won't.
badge
A customizable icon that can be used in the HUD.
Ball Spawner
This device spawns a ball at the start of the game that can be knocked around by players. Note that this is a different device from the Baller Spawner.
For more info, see Ball Spawner Devices.
Baller
A vehicle shaped like a ball.
Baller Spawner
A device that spawns a drivable vehicle shaped like a ball onto your island.
For more info, see Baller Spawner Devices.
Barrier
A device that creates a zone that can block players, vehicles, and weapon fire.
For more info, see Barrier Devices.
base
A game that features an area where players can safely spawn, or that can be defended from opposing teams or NPCs.
base battle
A game where a player or team defends a base (prefab or constructed in-game) against another player, team, or NPC.
Basic Hammer
Available only in Fortnite Creative, the Basic Hammer is a melee weapon that can be customized using the Melee Designer device.
Basic Storm Controller
A device that creates a simple, single-phase storm.
For details on how to set up this device, see Basic Storm Controller Devices.
Basic Sword
Available only in Fortnite Creative, the Basic Sword is a melee weapon that can be customized using the Melee Designer device.
battle
A game that focuses on combat with any kind of weapon. Battle games are won through combat skills.
Battle Bus
When you first enter Fortnite Battle Royale, you deploy from the Battle Bus, and use your glider to land safely. Even if you don't press the spacebar to open the glider, it will automatically open when you get close to the ground.
Battle Pass
The Battle Pass is a featured item in Battle Royale that players can use to unlock in-game cosmetics, V-Bucks, and other fun stuff.
Battle Royale
A game created by Epic Games that combines survival, exploration, and scavenging elements into a last-person-standing game. Players can play solo or in small groups (squads) of two to four players. Weapons and other items can be found in-game in chests, or from players that have been defeated.
battle royale game mode
An online multiplayer game mode that plays to a last-person or last-team standing for the win.
beacon
A beacon puts out an effect that helps players locate something.
For more on how these are used, see Beacon Devices.
Bean
A Fall Guy, also called a Bean, is the main playable character in Fall Guys
Bear
This pickup truck is a classic vehicle.
beartrap icon
A white icon in Creative inventory that indicates a trap.
beat 'em up game
See brawl game.
bed battle
A team-based PvP game where each team defends their bed (or any other static objective) against an opposing team.
Big Rig Spawner
A device that spawns a drivable semi truck.
billboard
Displays short messages to players in Creative.
Billboard device
The Billboard device is used in Creative to customize the messages that display on billboards.
For details on how to set up this device, see Billboard Devices.
Biplane Spawner
A device that spawns a flyable biplane onto your island.
bite
A control on the Omega Synth device that gives sounds a harsher, choppier feel.
bitmap
A bitmap is an image file format used to create and store computer graphics. A bitmap file displays the image in small dots that create an overall image. It is abbreviated as BMP, and a bitmap file has the extension .bmp.
block
A tile measures an area in two dimensions. A block would be the equivalent of a tile, but in three dimensions.
bloom
The level of reflection off a surface that makes a glow appear around an object.
board game
1. Any game played on a board, especially one that involves pieces that move on the board. Examples are checkers, chess, backgammon, and mancala. Evidence of board games goes back thousands of years, proving that people really do like to play games.
1. A video game that's based on a board game.
Boat Spawner
A device that spawns a drivable motorboat onto your island.
For more info, see Boat Spawner Devices.
boogie bomb
A ranged weapon that, when thrown, sends anyone within range (including the thrower if they're not careful!) into an uncontrollable fit of cheesy Seventies disco dancing. It's pretty groovy.
boom collision
In film, a boom jib is an apparatus that holds the camera. Boom operators can move and orient the camera with levers and wheels to get the shot they desire. You can use the Boom Collision properties for a fixed-angle camera device to determine the behavior of that camera when an object in the scene gets between the camera and its target.
boost
A boost causes a change in velocity for a player or an object in the direction the player (or object) is moving.
boss
A boss is an AI in a game that is stronger and harder to defeat or eliminate than other opponents. Winning against a boss generally takes more skill and knowledge of the game mechanics than what's needed against most AIs.
boss battle
A fight with a boss opponent is called a boss battle or boss fight. A boss fight can be solo or team-based, but the objective is always to beat the boss.
boss fight
See boss battle.
bot
Short for a robot player, which is a type of AI that plays in a video game, usually against a human player.
bottleneck
See chokepoint.
Bouncer Trap
A device that launches a player into the air when they land on it.
For details on how to set up this device, see Bouncer Trap Devices.
bounding sphere
This term is used in relation to storm movement as controlled by the bounds radius. The storm is restricted to movement within this sphere. You can customize this radius in the options for the Advanced Storm Controller.
box fight
A type of game where two or more opposing players or teams are inside a box, and fight until one side is eliminated. The size of the box can vary based on how many players play at one time. Players can build and edit structures within the limited space to protect and to get an advantage over other players who are trying to shoot them. A box fight typically ends when a points threshold is met. Building skills can be crucial for winning a box fight.
BPM
Beats per minute.
bpm
Short for beats per minute, this is the tempo that music plays at. For example, 60 bpm is a slow, relaxing tempo, while 150 bpm is much more lively.
BR
Short for Battle Royale.
branching logic
With branching logic, a computer program sends new instructions based on specific conditions being met by the player. Also see logic.
brand
Your brand is what helps people easily identify you or your products. As an island creator, working out what your branding is will help your followers recogize and respond to your products. Your brand could be made up of your screen name in Fortnite, a logo that you associate with your projects, a type of game you create (especially if you go for game modes that are out of the ordinary), or all of the above. Another way of putting it is that your brand is what comes to mind when people think of you or your islands.
brawl game
A type of fast-paced game where players or teams do not take turns, but have at each other melee style until the opposition is eliminated.
buff
An improvement to an item or feature that can be applied using game settings, or a positive status effect applied to a player during gameplay. Debuff is the opposite in that it would apply a negative effect. A buff is usually temporary.
bug
Incorrect or unexpected behavior in a program.
build
1. In Game mode, a player can use resources to build barriers for protection and scaffolds to reach high objects or scale walls.
2. In Create mode, building is when you place props, devices, and other items on your island to build your game mechanics and game environment.
Build bar
In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. The second row is the Build bar. It shows components available for building in-game for games where a player is allowed to build. The bottom row is the Equipment bar.
Build mode
See Create mode.
building course
A game mode where a player has to build on the fly during the game to accomplish the objective. Compare to edit course.
building game
A building game is designed around structures that a player builds out of available resources.
bullet hell
A subgenre of shooter games, bullet hell is a game mode where the entire screen is often almost completely filled with enemy bullets. It is also called curtain fire.
Bush
The Bush is a concealment item that camouflages a player as an inconspicuous bush. If the player wearing it takes any damage, the bush is destroyed, and will not automatically regenerate. The good news is that if a bush takes fire, while it is being destroyed, it also protects the player. It will not, however, protect players against explosions. Its rarity is Legendary.
C
cabined account
If a player indicates they are under 13 or their country’s age of digital consent, whichever is higher, their account will be a Cabined Account and they will be asked to provide a parent or guardian’s email address in order to receive consent to access certain features in Epic’s products. While waiting for parental consent, players will still be able to play Fortnite, Rocket League, or Fall Guys with full access to previously purchased or earned content in-game, but won’t be able to access certain content or features until their parent or guardian provides consent.
cable
Patchwork devices are patched (connected) using cables. These cables are visible in-game. There are different cable types, with different colors and connectors that vary with function.
calibration
When an island that uses accolades is published, it will go through a calibration process to evaluate how often players receive each accolade compared to how long they play. The calibration system requires a number of play sessions over time to make the calculations it needs to accurately calibrate the island. Once calibration is complete, the weights for each level of XP award are determined.
call
When a function is called, the call activates a the function. Calls can happen because of player interactions with devices, or because of time limits. Also see direct event binding.
callout
A callout is a call for a specific game type or mode. Past callouts have covered Music, Winterfest, and Fortnitemares. For each callout, submissions are usually open for 30–60 days. Once the call closes, the submissions are reviewed over the next week or so, and the selected features are then available on the Callout row in Discover. Callouts change periodically.
You can submit your island for a specific callout using the Creative Content Submission Form.
camera offset
With a camera device, the camera view normally centers on its target. The offset is how far from the center the camera view is. The camera can have an offset amount on the X-, Y-, or Z- axis, and on more than one axis at a time.
camera transition
When you're using multiple camera devices, a transition controls the image change as you move from one camera view to another. Different transition types influence the shift between keyframes:
- Linear The camera view shifts cleanly from one camera to the next, at a constant pace between frames.
- Ease In Makes the transition start slowly then gain speed.
- Ease Out This option slows down the transition before it stops.
- Ease In-Out Slows down the start of the transition, then speeds it up.
Campfire
A healing device that adds health to nearby players when active.
For more on how to use campfires, see Campfire Devices.
camping
See spawn camping.
Cannon Spawner
A device that spawns cannons on an island. A cannon can be moved, aimed and shot against structures, buildings, NPCs, or other players, or can be used by players to launch themselves.
For more on how to use these, see Cannon Spawner Devices.
Capture Area
A device you can use to place a zone (area) for a game objective. This could be for item drop-off, where players deliver items to the area, or for capturing the area itself. It is useful for games like King of the Hill or Capture the Flag.
For more on how to use this, see Capture Area Devices.
Capture Item Spawner
A device that spawns capturable items as game objectives. In addition to being a pickup spot, it can also be set up as a drop-off spot. For example, in Capture the Flag, this device can be set up to spawn the team flag and to listen for when the enemy flag is delivered to the spawner. Place the device, then drop items onto the device to register them.
For more on how to use these, see Capture Item Spawner Devices.
capture the flag
A game where both teams are trying to steal the other's flag and return it to their own base. The teams have to defend their own flags while going after the flag for the other team.
career
Your career tracks your play and scores in Battle Royale. You can also set this up in Creative to record your other Fortnite Creative games. See Using the Replay Feature for more info.
CAREER tab
The CAREER tab is accessed from the lobby. The tab gives you access to both your game stats and your recorded games.
carousel
In Patchwork, you can use a carousel to browse through a set of discrete selections on a device.
Compare to knob and stepped knob.
casual
Games that are designed to be less about winning and more about having fun, and where winning isn't the primary strategy.
casual game
Casual games are games with simple rules and short sessions, usually played on mobile devices. Lots of people who engage in casual games do so for stress relief. Casual games usually don't require a lot of skill or practice.
category
1. On the Content tab, categories are a way of grouping items.
2. Also see game category.
Cell Memory Used bar
On an XL island, when you place a prop, the Cell Memory Used bar shows memory usage for the cell with the highest memory use near the prop. If you do not have a prop in hand, the Cell Memory Used Bar will show values for the cell (grid) with the highest memory cost on your island.
Change Destination console
The rift in the Creative hub that takes you to your own islands. Only one rift is a golden rift. This is the only rift that you can customize to create and access your personal islands. Most rifts have a white glow, but your [personal rift]#personalrift) has a golden glow to distinguish it from the others.
Changing Booth
The Changing Booth device lets a player access their locker while playing a game. Unlike most devices, the Changing Booth cannot be customized. Players will not be able to see the Island or other players while accessing the Changing Booth.
For more on how to use these, see Changing Booth Devices.
channel
A channel is the way that a signal travels within a game. Signals are sent from a transmitter on a preselected channel and received by a receiver that is listening on the same channel. Channels are identified by number. A single channel that transmits or receives signals is limited to a maximum of 75 devices.
The channel system has been replaced by direct event binding.
chapter
Fortnite Battle Royale releases come in chapters, and each chapter is made up of seasons. A new season drops every two or three months, and brings new outfits, vehicles, weapons, and other gameplay features.
character
In Creative, a character is a fictional avatar that represents the player.
A character can also be a mannequin you can use to display outfits and back bling, or to perform emotes. In this sense, you can use characters in your game as interactable dummies, tyiing their appearance or behavior to actions by the player, or events caused by other devices. For more on this, see Character Devices and Character Device Controller Devices.
Character device
A device that lets you display a character mannequin, then customize its appearance and behavior. You can also use this device with the Character Device Controller to make multiple mannequins look or behave the same.
For more about this device, see Character Devices.
Character Device Controller
A device that can change a group of Character devices to have the same outfit and pose, the same emote, and the same idle animation.
For more on how to use these, see Character Device Controller Devices.
charge attack
An attack that requires the player to accumulate energy, by jumping or running, for example, to increase the force of the attack.
checkpoint
A device that sends a signal to another device when a player or vehicle passes.
cheese strategy
A type of game strategy that requires minimal skill. The word cheese can refer to anything that's cheap or unfair. Standing next to a Player Spawner device and waiting for players to respawn so you can pick them off would be a very cheese move.
Chest and Ammo Gallery
This device provides items to aid players in combat gameplay. You can duplicate the chests, but the contents change for each chest even when duplicated.
For more on how to use this, see Chest and Ammo Gallery Devices.
Chiller Trap
A trap device that freezes a player's feet in a block of ice and causes them to slide, making it difficult to control direction and stopping.
chokepoint
A spot on an island where an area or path narrows, and where one or two players can hide behind cover while a large number of enemies is funnelled toward the defending players.
chord progression
A chord is typically a group of three or more notes played together. Many songs progress through a series of chords to support a melody. The order in which chords are played is called a chord progression. Note that in Patchwork, any sequencer device must have the Monophonic setting Off to play a full chord instead of only one note at a time.
chromatic scale
In Western music, most instruments are designed to play twelve notes in an octave. These notes are represented as A, A#/Bb, B, C, C#/Db, D, D#/Eb, E, F, F#/Gb, G, and G#/Ab, where the # indicates the note is played higher than normal, and the b indicates it is played lower. For example, A# would be the same note as Bb, as the note falls between A and B in a 12-note chromatic scale. A chromatic scale can start at any note, but will follow the same pattern.
Compare to diatonic scale.
clamber
See mantle.
class
Class refers to any set of attributes or inventories (weapons, items, and so on) that can be assigned to a player or group of players. Examples of attributes include a limit on how many respawns a player has, or which items a player is granted on respawn. Classes can be defined in the Class Designer device, and applied to various scenarios in the Class Selector device.
Class Designer
A device you can use to define a custom class with unique attributes and inventory loadouts. Each device is used for a single custom class, but you can place multiple Class Designer Devices if you need to design more than one custom class. You can assign attributes in the Customize Class designer interface, and add inventory to the class by dropping items on the device to register them to the class. Class Designer is used with Class Selector.
For more on how to use these, see Class Designer Devices.
Class Identifier
An option on the Class Designer Device setup, this is a number that identifies which class the player will switch to when a Class Selector trigger is activated.
Class Selector
This device creates a zone that, when triggered, will switch a player to a different class. Used with the Class Designer, the Class Selector is used for a single class. You can add multiple devices if you want to make zones for different classes. This device is activated when a player passes through the zone.
For more on how to use these, see Class Selector Devices.
class-based gameplay
This refers to any game designed around a typical paradigm (example) of class — fighter, healer, assassin, and so on.
classes
A type of game that features characters with different abilities or loadouts in the game. Also see class-based gameplay.
clean collision
Some walls and other props have irregular shapes. A player walking past one of these can snag on the shape if they touch it. One way to compensate for this is to put an invisible barrier along such a shape that will help the player slide smoothly along the barrier surface, which gives the illusion they are sliding smoothly along the irregular surface. This is called a clean collision.
client
A client program, or client, is a software program on a desktop or other device that can access programs and information on a central server. When you download Fortnite, the software running on your computer or device is a client. The multiplayer game software runs on a central server, to which your computer or device is connected. Compare to server.
clip
When a character collides with something, it's called clipping.
clucker
A type of game that prominently features chickens.
co-op
A game that features two or more players working together to achieve a goal.
coding
Coding is another word for programming — writing a series of instructions that tells a software program how to operate.
collectible
An object from the Collectibles Gallery that a player can grab. Grabbing one of these objects usually results in scoring points. Each object in this gallery is a device that can be customized for options like how much score is awarded, and who can see the object during gameplay.
collectible object
See collectible.
Collectibles Gallery
A variety of objects that can be used for players to collect during the game. This gallery is available in the Devices category under the Content tab rather in the Galleries category because each item is a configurable device, not a prop.
collection game
A game that focuses on collecting things to win. The game advances each time a player collects an item.
collision
If an asset has collision enabled, this means it is solid to the player's character and the character cannot pass through it. For example, if you place a Barrier around the edge of an island, players are blocked and can't fall off the edge. You can also use collision settings for things you want a player or character to interact with. You can't attack something that doesn't have collision enabled, for example. You can't pick up something that doesn't have collision either — a character's hand just passes through it.
Color Changing Tile
A device you can use to place a tile that changes color when triggered. To trigger it, a player can step or drive on the tile, and it will change to the team color for that player.
color grading
Color grading is an effect that you can use to create a mood by subtly altering the appearance of colors. Color grading differs from color correction, which attempts to adjust images to real life colors.
combat game
A fighting game that features combat beween two or more players against each other, or against NPCs.
Common weapon
Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Common is the lowest rarity in a weapon. It is represented by one star. You can view weapons by rarity by checking the category you want to see on the Weapons category in Creative inventory.
competitive
A game type where the goal is to beat other players, either by scoring the most points or by being the last player standing.
competitive race
In Rocket Racing, a competitive race is where all players are on the track at the same time, doing the same number of laps, and the player whose vehicle crosses the finish line first is the winner.
compression
Compression reduces the difference between the loudest and most quiet parts of a track so that the volume is more balanced.
With Patchwork, you can control compression on the Patchwork Speaker device using the compressor settings. This determines the dynamic range of the signal. A hard setting will more aggressively turn down the loud sounds and turn up the quiet sounds.
compressor settings
With Patchwork, compression settings are found on the Patchwork Speaker device.
configure
To change settings on something so it works the way you want it to. For example, many devices in Creative can be configured to do different things in different situations.
console
1. A console sits next to every portal in Creative. If you're using a keyboard, pressing the E key when you're close to a console opens a screen where you can change the destination for that portal. If you're at your personal portal, you can select from any island you've created, or create a new island. If you're at another portal, you can select from recently visited islands or a list of your favorites, or you can enter an island code provided by a creator.
2. A console is a type of device you can play games on. Xbox, PlayStation, and Nintendo are consoles. Also see platform.
consumables
Consumables are items that are either used or consumed by the player, other devices, or weapons. There are several ways consumables are used, and in some cases, the consumable functions differently based on its use. Some consumables can be equipped directly or added to a chest, while other consumables can be added to the Equipment bar and placed from there. Consumables can also be affected by the Infinite Consumables setting. To toggle this on or off, go to Island Settings > Player > Inventory. Comsumable is a subcategory of the Items category under the Content tab.
Content tab
This is where you can find the Creative inventory. The Content tab takes you to a content browser where you can access various categories of items for Fortnite Creative. These categories cover what you can place on your island, such as prefabs and devices. You can access the inventory from Create mode by pressing the m key, or Tab key (when the phone tool is active).
contextual filtering
A feature in some Creative device options that only displays some options if other options are set to specific values. For example, in the Capture Area device, the HUD Element option has to be set to Badge or Both for the Icon options to be selectable.
contrails
The visual that trails off a glider when skydiving into a game. If a player has multiple contrails, they can can select and equip different contrails in their locker.
contrast
In lighting, contrast describes how highlights transition into shadows. The brightest areas of the image are the highlights. The darkest areas are the shadows. In between, the image will have lights, midtones, and darks.
control point
See chokepoint.
controller
A game controller is an input device for a video game, typically. This could include keyboards and mouses, but usually refer to gamepads, joysticks, and special-purpose devices like steering wheels for driving games and guns for shooting games that are typically used with gaming consoles.
controller rumble
A feature in a game controller that uses haptics to shake the controller at certain points in the game for a more immersive experience. This is also called force feedback.
controls
Controls vary based on the device you're using, but the controls can all be customized in-game. See mapping controls.
cooldown
How long a player has to wait after using a boost or temporary ability before they can use it again.
cooperative
A game type where players work together to accomplish an objective.
core system
The basic system in FN Creative that supports gameplay, user interaction, and how all the parts work together as a whole.
cosmetics
An umbrella term for things that influence a character's appearance. Cosmettics includes things like outfits, back bling, and gliders.
cost of item
Several devices in Creative can have a cost associated with an item a player removes from the device. Examples include the Item Spawner or the Vending Machine. You can establish the cost — usually in wood, stone, metal, or gold — when configuring the device.
Cow Catcher
A consumable available in Vehicle Mod consumables that equips a four-wheeled vehicle with a tough barrier that can ram through durable buildings. A Cow Catcher has it's own health bar that will deplete before the vehicle can be damaged.
crafting
1. In Fortnite Creative, crafting is the action of exchanging a crafting item for another item or weapon you can directly use.
2. A game type that focuses on crafting items, or in which players have to craft items for use in the game.
crafting item
An item that the player cannot use directly but can exchange for a different item that they can use.
Crash Pad
1. A device that can bounce players and save them from fall damage. This device can be customized.
Create mode
The Creative toolset has different modes, or ways of doing things. Two primary modes used by island creators are Create mode and Play mode. You can only add things to your island from the Creative inventory when you’re in Create mode. When you first enter your island, you will be in Create mode. In this mode, you can access inventory items and island settings, you can place props and devices on the island, and you can customize devices.
Modifications you make are saved when you exit your island. In some cases, a device that you place on your island in Create mode will only function when you are in Play mode.
Create mode hotkeys
When you're in Create mode on your island, a list of hotkeys displays on the bottom left side of your screen. The list of hotkeys will also change based on what you're doing, and whether you're working with props or devices.
Creative
See Fortnite Creative.
Creative hub
See hub.
Creative inventory
See Content tab.
Creative toolset
All of the tools available for creating a new island experience. This includes everything from starter and template islands to all the resources in the Creative inventory found under the Content tab — props, devices, weapons, and other items. It also includes all of the settings available under Island Settings.
Creative weapons
Weapons that are available only in Fortnite Creative.
creator
See island creator.
Creator Economy 2.0
The collection of economic programs supporting creators participating in Epic's various ecosystems and marketplaces. This includes the Support-A-Creator and Island Creator programs.
Creator Portal
A place where you as an island creator or developer can submit, publish and manage island projects, set up and manage collaborative teams, and view analytic information. For more info, see Join the Fortnite Island Creator & Engagement Program.
creator-made
Games and other experiences available in Fortnite that were made by island creators.
creature
A creature is a non-player character (NPC) that is usually, but not always, an antagonist.
Creature Manager
A device you can use to customize one creature type at a time. You can use this device to set values like the damage a creature can do, and the score awarded when a creature is eliminated.
Creature Placer
A device that you can use to specify where, when, and what kind of creature will spawn, and control its individual activation range. You would use this when you want consistent creature spawning and behavior.
Creature Spawner
In Creative, this device spawns configurable enemies that can attack players.
creatures
A type of game that contains creatures. These creatures can be friendly or aggressive, depending on the gameplay experience.
crossbow
A type of bow that usually deals more damage than a regular bow. It also shoots arrows.
crosshairs
See reticle.
CSV file
Comma-separated value file is used in tables, and can usually be opened in any table app, such as Google Sheets or Microsoft Excel.
CTF
Short for Capture the Flag. A game type where two or more individuals or teams compete to capture a flag or other objective.
Cupid's Crossbow
Cupid's Crossbow can hold up to five arrows at a time.
currency
Currency is anything you can use as a medium of exchange. Typical currencies used in Creative are resources such as wood, stone and metal, and gold coins.
curtainfire
See bullet hell.
customize device name
See rename a device.
customize options
When you're in Create mode, you can add props and devices to your island. Props cannot be customized, but most devices can. Once you place a device on your island, if it can be customized, press E to open the Customize panel and view the options that can be changed.
Customize panel
For any device that can be customized, pressing E after you place a device will open up a panel where you can see the options that can be customized.
cutscene
A cutscene, also called a cinematic, is a sequence in a video game that plays without your interaction. Cutscenes usually move a storyline forward. For example, at the beginning of every season in Battle Royale, a cutscene plays that updates you on the background of what the new season is about.
D
Damage
While DPS shows how much damage a weapon can make per second, the Damage description in Weapon details shows how much damage per round or hit a weapon can cause. The potential damage for any weapon is based in part on its rarity.
Damage Amplifier Powerup
A device that gives a temporary increase in ability to deal damage to the player who picks it up or triggers it.
Damage devices
These are devices that inflict damage. Examples include a Damage Rail that inflicts damage when touched, and an Explosive device that can be detonated by players or triggers.
Damage Rail
A Damage Rail will cause a player to lose health if touched. There are two Damage Rails — a Half Damage Rail and a Full Damage Rail. The only difference between the two is that the Full Damage Rail takes up two grid spaces, while the Half Damage Rail only takes up one. Damage Rails cannot be customized.
Damage Trap
When activated by a player, this device will lower the player's health.
Damage Volume
A device that creates a customizable volume (area) that deals damage to players who enter the volume.
Dance Mannequin
The Dance Mannequin is a device that projects a hologram image of a character performing various dance emotes. You can make unique mannequins by combining different character outfits, emotes, and colors.
DBNO
See Down But Not Out.
deadzone
When you're using a camera device, this is the area where the target can move without affecting the camera. When the target moves to the edge of the deadzone, the camera will start following the target into the new area.
deal damage
When you deal damage, you initiate an attack and cause damage to what you're attacking.
decay
The time it takes from a sound reaching its maximum volume until it reaches its sustain volume.
default
The starting value of any setting in a game.
Default Class Identifier
This is defined by the Class Designer, but other settings can override this.
default skin
This is the skin Fortnite provides if you don't apply a custom outfit (skin). If you have a custom outfit, but want to restore to a default skin:
- Go to your locker.
- Click the Outfit icon.
- Click the X tile. This will load the current default Fortnite skin.
- Click Save.
You can also change the back bling, harvesting tool (the Pickaxe is the default), and glider this way.
defend
The focus of a defending game is to defend an objective. This could be player against player, or player against NPC..
delay
A time interval that controls how long a device will wait before producing a sound or other output.
deleted island
Deleted Islands are islands that have been deleted.
democratize
To make more available to everyone. Gaming is becoming more and more democratized, and Fortnite Creative is a way of democratizing game customization. You don't have to be a game designer or programmer to create your own personal game for yourself and others.
deprecate
When a feature is deprecated, this means that it is no longer being supported, and will be removed in the near future. This usually happens when the deprecated feature is being replaced by something better.
depth of field
Depth of field, or DoF, describes how much of an image is in focus, and how much of the background is out of focus. When using the Replay mode to capture images or videos from your island, the DoF is controlled by the aperture settings.
design thinking
A method of solving problems by giving the user's needs top priority. Key elements are observation and a clear understanding of human needs paired with creative approaches. It is an iterative process.
despawn
The opposite of spawning, when something is despawned, it is destroyed or removed from the game.
detune
The effect you hear when you tune one tone sharp or flat in relation to another tone. This can produce a fatter sound, or it can produce a harmony effect if the interval of the tuning is wide enough.
dev team
The team of developers who work hard to keep Fortnite and Fortnite Creative an exciting adventure for both players and island creators.
developers
The team of designers, programmers and artists who work hard to keep Fortnite and Fortnite Creative an exciting adventure for both players and island creators. Thank you, devs!
device
Devices are objects in Creative mode that perform specific tasks intended to control gameplay.
A device, like a prop, is something you can place on your island. But devices are different from props in that you use them to create player interactions. Different devices do different things, but they all do something. Most devices can be customized, but all of them have default settings that determine how they behave even if you don't customize them.
device chain
What you get when you patch two or more devices together in Patchwork.
device trap
This is any of several traps that can be placed by a creator when developing an island's gameplay. These are found in the Devices category under the Content tab.
Devices categories
In Creative inventory, when you're on the Devices tab, devices can be viewed by all categories, or by one or more selected categories. Lots of devices will be included in more than one category.
Devices category
You can access Creative devices from the [Content tab](#contenttab under the Devices category.
diatonic scale
In music, a diatonic scale uses seven notes, instead of the twelve notes used in a chromatic scale.
Difficulty
Different games can have different levels of difficulty. These range on a scale of difficulty:
- Easy — Designed for any player regardless of skill or ability.
- Medium — Made for anyone, this level of difficulty can require some skill or understanding of game mechanics.
- Hard — Designed for a player who wants a challenge, this level of difficulty takes a high level of skill or understanding of game mechanics.
- Very Hard — Made for players with a good understanding of game mechanics who wants to be challenged.
- Ultra Hard — This level of difficulty provides a challenge for a player will very advanced skill and understanding of game mechanics.
- Impossible — For the players that wants an extreme challenge, this difficulty level takes incredible skill to win.
direct event binding
Direct event binding is a way for devices to communicate directly with other devices. You can set up connections between devices without having to worry about channel limits, or needing to edit the channels for each copy-pasted device on your island.
Instead of transmitting and receiving signals, devices use events and functions. When a device activates, or a player performs an action, that's an example of an event. Events trigger other devices to do a particular thing or set a particular condition, and that action or condition is a function. You bind an event in one device to a function in another device. For the most part, former transmitter options are now events, and former receiver options are now functions.
disable
An enabled device is activated or powered up. A disabled device is deactivated, or powered down. You can also enable specific features by clicking to check a box for that feature, or disable by clicking again to remove the check.
disabled island
Disabled islands are islands that cannot be played, opened, or playtested.
Discord
Discord is a free voice, video, and text chat app used by tens of millions of people ages 13+ to talk and hang out with their communities and friends. Communities are organized around specific areas of interest, from very small (history homework support) to very large (games like Fortnite).
Discover screen
See Discover UI.
Discover UI
An option in Fortnite where you can discover both Epic-made and creator-made islands, save your favorites, or enter an island code directly. For more info, see Exploring Discover.
distortion
An audio effect that can simulate the warm sound of a signal being overdriven through an analog tube amp, or an unsettling digital processing and warping.
Different styles of distortion shape the feel of your audio in different ways, evoking various moods and music genres. In Patchwork, the Distortion Effect device is one way you can customize your sound.
domination
A type of gameplay where teams compete to take over, or dominate, a territory or area.
Double Barrel Shotgun
A shotgun that holds two shells.
Down But Not Out
A player who is down but not out has been brought to their knees, but has not yet been fully eliminated or despawned. The Down But Not Out (DBNO) device gives you the ability to customize the DBNO state in your games. With this device, you can change the way DBNO works in your game.
downed player
When a player has been knocked down but not eliminated, they are a downed player. Compare to eliminated player.
DPS
Damage Per Second, or DPS, is a common and simple way to assess the effectiveness of a weapon or other device that inflicts damage. DPS is calculated by multiplying the Damage it causes times its Fire Rate. For example, a Makeshift Submachine Gun has Damage of 19.0 and a Fire Rate of 10.0. 19 x 10 = 190, so this weapon has a DPS of 190.0.
Dragon's Breath Shotgun
A shotgun that holds four shells.
drift
A technique where a car slides through a curve instead of being steered, which makes it possible to go through the curve at higher speeds. The Nitro Drifter is a vehicle in Fortnite that supports drift when you use the Left Shift key on a keyboard or L1 on a controller.
Driftboard Spawner
A device that spawns a rideable hoverboard that a player can use to ride in the air.
Drill
A type of charge attack where the player dives forward with a weapon held out in front, and spins like a drill.
drive
When an amp is pushed past the point of clean sound by increasing the gain.
drop
When player items can be picked up while the player is down but not out or when eliminated these items are dropped, not deleted.
dropper
A game mode where the player drops down a long tube or hole, dodging obstacles and avoiding touching the sides. Each level gets progressively harder as the player levels up (or, technically, levels down!).
drum kit
A drum kit is a set of drums and other percussive instruments designed to be played by a single person. A drum kit typically includes a minimum of a bass drum, a tom, a snare, and a cymbal.
dry
In audio, a dry signal or sound refers to a sound before any effects are applied. Compare to wet.
ducking
Audio ducking is the process of compressing (ducking down) the volume of an audio signal when another signal goes above a certain threshold. This technique makes it possible to get more clarity from both audio signals.
In Patchwork, as an example, the SFX ducking control on the Speaker device determines how much the volume will reduce when the speaker is playing.
dynamic content
Content on a webpage or other platform that is not static (unchanging). An example of dynamic content can be seen on the Fortnite news page.
E
easter egg
An easter egg can be a message, object, image, or other surprise that players can find as they play.
Sometimes easter eggs are also found in glossaries, but you would only know that if you read the whole thing, right?
echo
In audio signal processing, an echo is a reflection of sound that arrives to the listener with a delay after the source sound.
economy
Economy is careful management of whatever resources you have available. If you produce more than you use, you have a healthy economy — whether you're talking about a country, a family, or a player in a game. The original meaning of the word referred to the management of a household. Also see economy game.
economy driver
A medium of exchange that drives economic activities in a game. Also see economy game.
economy game
A game that forces a player to engage in some kind of production and exchange activity, and that uses some version of currency. This could be wood, stone, and metal, or gold and silver, or some other medium of exchange.
edit course
A game that contains a track with solid walls, floors, or roofs that the player has to edit to make doors, holes, and so on, in order to continue. This can be things like making changes to obstructing structures, or building new structures for access. Edit courses are sometimes used in a practice game to help players improve their speed in editing built structures.
edit status
You can edit a built structure in Create mode or in-game by activating the Pickaxe, pointing at the structure, then pressing the G key. When a structure is in edit status, it will be highlighted in blue.
educational
Gameplay focused on teaching the player something. These island experiences can be games or other types of instructional content.
EGS
Short for Epic Games Store.
eliminate
To remove a player from the game.
eliminated player
When a player is taken out of the game completely, they are eliminated. Compare to downed player.
elimination confirmed
A game mode where players collect gold or other collectibles from downed players.
Elimination Manager
The Elimination Manager gives you a way to track eliminations based on player or team. Use this device to set up elimination prerequisites, such as granting a different weapon after a specified number of eliminations. You can also set up item drops and triggers related to eliminations, and filters for how eliminated players are treated.
elimination match
Elimination match is a type of PvP game used in many shooter games, where the goal is to eliminate other players as many times as possible.
Elimination Score
This is the score awarded to players for eliminating another player.
elimination streak
When a player makes multiple eliminations in a row without being eliminated.
emoji
See emoticon.
emote
A way of expressing yourself in-game, often as a dance or other movement. You can emote, but the action itself is also called an emote. You can activate your emote in-game by pressing the B key on a keyboard.
emoticon
In Fortnite, emoji and emoticon are used interchangeably. They both refer to a cosmetic item players can equip. Emoticons provide no game advantage. They just look cool.
enable
An enabled device is activated or powered up. A disabled device is deactivated, or powered down. You can also enable specific features by clicking to check a box for that feature, or disable by clicking again to remove the check mark.
Enemy device
These devices range from a Creature Manager that lets you customize a single creature type to a Sentry that can be customized to attack players.
engagement
For an island creator, engagement refers to the amount of time players spend on your game, and how often they return to play again. The more player engagement your island gets, the more successful you've been in your design and execution.
engagement loop
See gameplay loop.
engagement payout
This is any of several traps that can be placed when developing an island's gameplay. These are found in the Devices category under the Content tab.
Environment device
Devices that can be placed in the environment for specific uses.
Epic ecosystem
An ecosystem is a complex system of interconnected parts. The Epic ecosystem includes a collection of tools, services, marketplaces, distribution platforms, communities, and experiences, as well as game developers, publishers, hardware developers, streaming services, creators, and players who use them.
Epic Games
Epic Games, Inc. is an American video game and software development company based in Cary, North Carolina. Epic Games is a leading interactive entertainment, 3D engine technology, and digital ecosystem company. One of its most well-known products is Fortnite, an online game released in 2017 and played around the world by people of all ages.
Epic Games account
Use your Epic account to verify your identity and connect with your friends through gaming-related third-party products or services, including websites, games, and apps. Go here to get an Epic account.
Epic Games display name
Your Epic Games display name is the name that appears on your account on the Epic Games Launcher, and when you play any Epic games on PC/Mac, Switch, or mobile.
Epic Games Launcher
A downloadable app that supports purchasing, downloading and playing games developed with Unreal Engine, and is available across a wide range of platforms. The launcher also gives you access to professional game-development tools, free training videos and courses, and many other resources.
Epic Games Store
Epic Games Store, or EGS, is a feature on the Epic Games Launcher site where you can buy games, and occasionally download free ones.
Epic Picks
Epic Picks is a moderated feature on Discover. Use the Creative Content Submission Form to submit your island for consideration.
Epic weapon
Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Epic is above average in rarity and has four stars. You can view weapons by rarity by checking this subcategory on the Weapons category in Creative inventory.
Epic-made
Games and other experiences available in Fortnite that were made by Epic Games.
equip
To provide items needed for a specific use. You can equip your island with structures and devices, and you can equip players with weapons and items that they can use in the game.
Equipment bar
In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. The second row is the Build bar. The bottom row is the Equipment bar. This is where a player can equip from weapons and consumables placed on the island.
escape game
A game where the player must escape something. This might be done by solving puzzles, avoiding traps, or running away from something really, really fast.
escape room
A game where a player or team has to decipher clues and solve puzzles to get out of the room. Escape rooms usually have a time limit.
escort payload
A game type where your mission is to escort a payload (usually a truck) to its destination, defending it from attacks and removing obstacles that could stop its progress. If you're on the other side, the mission would be to stop the payload and eliminate its escorts.
ESDF
An alternative to WASD keys .
esport
Sort for electronic sports, esport is a multiplayer video game where players — usually professional gamers — play competetively in front of an audience. Esports competitors can play individually or as teams.
event
1. With direct event binding, instead of transmitting and receiving signals, devices use events and functions. When a device activates, or a player performs an action, that's an example of an event. Events trigger other devices to do a particular thing or set a particular condition, and that action or condition is a function. You bind an event in one device to a function in another device. For the most part, former transmitter options are now events, and former receiver options are now functions.
2. An island that is designed to create or recreate a specific event, like a concert or an exhibit. An event is an opportunity to join other community members in real time for a shared experience.
Event of Force Majeure
A natural catastrophe, pandemic, labor dispute or strike, act of God or public enemy, war, municipal ordinance, state or federal law, governmental order or regulation, or any other similar cause beyond someone's control that adversely affects their services or rights to to keep an agreement made. This is a legal term.
evergreen content
Evergreen refers to something that stays relevant, interesting and useful. Evergreen content in a game or on social media provides an experience that users will want over and over.
experience
You can use Fortnite Creative to build games and other types of interactive experiences, such as instructional tours, museums, or demonstrations. Collectively, these are all experiences.
exploit
1. (n) A design or programming flaw in a game. It is considered poor sportsmanship to take advantage of an exploit to win a game.
2. (v) To take advantage of a design or programming flaw and use it to unfairly win.
exploration
A game where players can explore areas for specific objectives, like looking for loot or resources.
Explosive
Any of several configurable explosive devices that can be detonated manually or by triggers.
Explosive Barrel
A placeable barrel device that can be detonated by triggers, or through dealing damage. You can customize an Explosive Barrel so it damages a player or the environment, and control the size and amount of damage from the explosion.
explosive weapon
Any weapon that shoots exploding projectiles.
explosives
A game that features a large number of exploding objects, like grenades or exploding barrels.
eye of the storm
Eye of the storm, or storm eye, is another name for storm circle.
F
fall damage
Damage a player receives from falling.
Fall Guys
Fall Guys is a fcross-platform massively multiplayer party royale game, developed by Mediatonic and published by Epic Games where you and your fellow contestants compete through escalating obstacle courses until only one victor remains.
fashion
A game where players compete to be chosen as the best outfit by a judge.
favorite
In Discover, you can flag an island as a favorite to make it easy to find in the future.
Favorites on Exit
Got an island you love? Add it to your favorites list when you're leaving by clicking the heart.
Next time you're on the My Library tab in Discover, it will show up as one of your favorites!
Featured
Within the Fortnite Creative community, Epic Games routinely features creator-made islands and makes them available to community members by sharing them on portals around the hub.
featured hub
The actual constructed hub used on the Fortnite Creative hub. These are usually built by island creators, and change routinely.
featured island
Featured islands are accessible from the featured hub. These islands change when the featured hub changes.
feedback
A loop that occurs when a mic picks up sound from a speaker and sends it out again through the speaker, where it can once again get picked up by the mic. The Echo Effect device has a feedback control that simulates this kind of audio feedback look to distort the audio output.
FFA
FFA stands for free-for-all. For example, see team FFA.
field of view
Field of view, or FOV for short, this is how much of the world a player can see at any given moment.
With a camera device, field of view refers to what the camera (and the player) can actually see. The field of view is represented as an angle, and is measured in degrees. Angles are two lines that join at a point called the vertex. With cameras, the vertex is the lens (virtual in this case) of the camera. The arms of the angle spread up and down (the vertical axis) from that vertex. The higher the number of degrees, the wider the angle, and the more the camera can see.
fiend
A hostile creature.
film grain
A visual effect that simulates old stock film for a more cinematic look.
filter
In audio signal processing, a filter determines which sound frequencies are heard. Different filters process audio in different ways. For example, a low-pass filter allows lower frequencies to be heard while reducing or eliminating higher frequencies.
fire rate
How quickly a weapon can fire again after it is shot. This is measured in rounds per second (RPS).
first-person shooter
A type of shooter game where the player plays from a first-person perspective in a three-dimensional space. in an FPS, the player can move within the space.
Fixed Angle Camera
A camera device that follows the player around the world, without rotation like the Fixed Point Camera. This camera type is useful for players exploring an open area.
Fixed Point Camera
A device that positions a camera from a fixed position. You can place the camera on a stationary spot and the camera won't move from that spot. However, it can pivot towards a look-at point. This camera is useful when a player is inside a building or in conversation with an NPC.
Flashlight
Although it inflicts no damage, the Flashlight is considered a ranged weapon.
flavor text
A phrase or sentence that adds to the "flavor" of the game. While flavor text does not impact the game mechanics, it provides atmosphere and lore. You can find flavor text in game descriptions, on billboards, and other spots that contribute to the game's backstory. Flavor text is usually very brief.
Fly mode
In Fly mode, you can move quickly through your island while in Create mode, with a view of the island below. You can also place props on the island while in Fly mode. Double-tap your jump key to start flying, and double-tap again to stop Fly mode. On a keyboard, your default jump key is the spacebar. Also see Phase.
flythrough
A video that quickly shows a landscape from an overview perspective.
FN
Short for Fortnite.
FN BR
Short for Fortnite Battle Royale.
FNCS
Fortnite Champion Series, or FNCS, is a high-profile Fortnite esports competition.
force feedback
See controller rumble.
Form W-8BEN
A form provided by the United States Internal Revenue Service for use in collecting taxpayer identification information for people who are not US citizens.
Form W-9
A form provided by the United States Internal Revenue Service for use in collecting taxpayer identification information for American citizens.
Fortnite
An ecosystem of islands that includes games and other experiences. Some islands, like Battle Royale, are Epic-made games, but Fortnite also includes creator- and developer-made islands, with concerts, events, and just about every genre of game imaginable by developers and creators in the Fortnite creator community.
Fortnite Creative
Fortnite Creative is a sandbox game where you can create and save a private island. On your island, you can place or build structures, add landscaping and other props, and use devices to control, direct, and influence the player experience. As an island creator, you can also invite other players to play on your island.
Fortnite creator
Another name for island creator.
Fortnite creator community
This community includes all of the people involved in making experiences in Fortnite — creators. developers, and the hard-working, game-loving people at Epic Games.
Fortnite island
Any of the islands available in Fortnite. Some are Epic-created, and many more islands are added daily by island creators using the Creative toolset.
Fortnite Item Shop
The Item Shop in Fortnite is where you can purchase Battle Passes, special offers and bundles, and new weapons, outfits, and other cosmetics.
Fortnite Zero Build
A no-build game where players focus on sharpshooting and quick reactions without any in-game building.
FOV
See field of view.
FPS
See first-person shooter.
frame rate
Frame rate, or fps (frames per second) for short, is the number of frames that appear in any kind of streaming content per second. While streaming videos and broadcast TV usually use a frame rate of 24 fps, streaming games usually use a higher rate of 30 or 60 fps. You can adjust the frame rate in Creative by pressing the Tab key, then under Menu, clicking Settings > Video > Frame Rate Limit, and selecting a different frame rate.
free-for-all
Any elimination game with more than two players but no teams, and with all players pitted against each other. In a free for all, all players usually start with the same loadout instead of getting weapons through chests.
friendly
1. A friendly is a player or AI that's friendly, or on the same side of, another player or team. Friendly players are on the same team. Hostile players are on opposing teams.
2. A game mode where the focus is on shared experiences and there is no combat or rivalry.
Full Damage Rail
See Damage Rail.
full island tutorial
A set of instructions that takes you on a deep dive into the mechanics of how to build a specific game type. These tutorials usually include an island code where you can go to a sample island to see what the player experiences with the game mechanics fully in place. The tutorial itself in a step-by-step guide to creating a game with those mechanics.
function
With direct event binding, you set a device to communicate directly with another device. When a device activates, or a player performs an action, that's an example of an event. Events trigger other devices to do a particular thing or set a particular condition, and that action or condition is a function.
G
gain
While gain and volume are closely related, there are differences. Volume is how loud something is, while gain is how much an audio signal is increased by an amplifier. Adjusting the volume does not affect the waveform. However, increasing the gain does, and this can cause distortion.
Galleries category
In Create mode, pressing the Tab key or m key will open a screen where you can select the Content tab, then the Galleries category. Inventory options are across the top of the screen. From the Galleries category, you can view and select from hundreds of galleries. Each gallery contains one or more props that can be added to your island. You can search for a gallery by name, or sort by one or more subcategories listed in the panel on the left.
gallery
In Creative, a gallery is a collection of items. Each gallery has a theme, and each can contain one or dozens of items. Depending on the type of gallery, the items can be used to build other things: landscapes, structures, and so on. To see the contents of a gallery, highlight, then click OPEN.
game
1. Play that lasts until the win condition is met by a player or team for that game. A game can consist of one round or multiple rounds. 2. In the broadest sense, a game is a form of play with rules, interaction, and goals or objectives. A good game invites participation and provides challenge for the player.
game category
The word category is used in the Discover UI to group similar games together.
Game Channel
In-game, you can switch between chat channels using the Social menu: Party Channel connects players in the same party (queued up in the lobby together). Game Channel connects players on the same team but in different parties (filled into a team-based game mode).
game client
A game client in multiplayer video games connects an individual user to the main game server.
game controller
See controller.
Game Countdown
When a game starts, the players spawn and are locked in place for a countdown — usually three seconds. This is the Game Countdown phase.
Game End
After the last round has completed (or a game end has been triggered by other means) the Game End state begins. An overall winner is declared and players are shown the end screen.
game genre
A game genre is a specific type of game experience. Think of the genre as a broad category of similar games. Examples of genres include shooter, racing, or puzzle games. If shooter games is the genre, then within that genre you would have sub-genres like elimination match or first-person shooter. Sometimes a game can belong to more than one genre.
game mechanics
What the player can do in a game (running, jumping, and flying, for instance), what a player needs to do to win (collect objects, solve a puzzle, or stay alive longest as examples), and any other basic rules that should be followed.
game mode
In Fortnite, mode is about who can play, and how. For example, for some games you can pick a mode for how many players are on your team: solo, duo, trio, or squad. Another mode option is where the game is public or private.
game phase
A phase is a separate part of something. There are three distinct game phases: pre-game (players are loaded in but the match hasn't started), warm-up (the three-second countdown at the beginning of the match), and gameplay (when the game is running). Game phases are a subset of game states.
Game Start
See game states.
game states
A game state is the stage, or state, a game is in at any point. This would include Create mode, Play mode, Lobby (pre-game), Warm-Up, Game Start, In Progress, Round End, and Game End.
game type
See game genre.
gameboard
The surface on which a game is played. Traditionally, the term gameboard has applied to tabletop games. However, it is becoming more common to use it to describe video game levels. In video game development, gameboard levels can be split into different areas or zones, with different shapes, arrangements or terrains. As with tabletop gameboards, players can move characters or objects around the board (level) to progress through the game.
gameplay
The way a game is played — the rules, objectives, and (where there is one) the storyline. Gameplay can also include strategies for winning. Game mechanics is a part of gameplay.
gameplay example
An instructional example of how to combine devices to make different components and interactions in a game or other experience. While a full island tutorial shows you how to create a complete game from start to finish, a gameplay example focuses on a specific game mechanics or set of related mechanics for a specific aspect of gameplay.
gameplay loop
A gameplay loop is the experience a player goes through, over and over, until the objective is reached. A good gameplay loop would include a player action, a reward or some other feedback for that action, and an expansion of that reward or feedback through repeated action. This could mean more loot, better weapons, more knowledge revealed, or other incentives to continue the player's engagement. The gameplay loop is the core experience of a game, and the thing that keeps players coming back for more.
gameplay phase
The phase when a game is running. See game phase.
gamertag
Your Epic Games display name.
gaming
A broad term that covers any type of video game across all platforms.
gank
When one player is overwhelmed and eliminated by a group of players or NPCs.
GBL
Short for game-based learning, GBL is an educational approach for using games to engage students and make learning fun.
genre
See game genre.
glide
Glide determines how long it takes to blend to a new pitch when a note is played.
glider
A glider is used in Fortnite when first landing on an island, or when jumping or falling from a high spot. You can change the appearance of your glider much the same way you'd change an outfit. Note that in Creative, you can set Player Spawners that deploy a player directly onto the island without having to fall or glide in.
global settings
The Patchwork Music Manager device provides global control over three user settings: tempo (in beats per minute, or bpm), key, and major or minor mode. Changing any of these will globally affect other devices. For example, the global key can shift the notes shown on a Note Sequencer device.
GOAT
The greatest of all time, or GOAT, is a term that refers to someone or something amazing. If someone says you're goated, take it as a high compliment.
gold
A resource that can be used in-game as a currency or to fill other register requirements.
For more info, see Gold Consumables.
golden path
A golden path is a procedure that doesn't go off in unexpected directions. Think of it as the straightest line from point A to point B.
golden rift
The rift in the Creative hub that takes you to your own islands. Only one rift is a golden rift. This is the only rift that you can customize to create and access your personal islands. Most rifts have a white glow, but your personal rift has a golden glow. Also see personal rift.
GPE
See game play example.
graffiti
See spray.
grant
To grant means to give or allow something. You can grant items into player inventories automatically during a game or grant power-ups or boosts for increased attributes or increased damage. You can also grant items from devices such as the Vending Machine.
grappler
A grappler is a utility weapon that launches a plunger when fired. If it connects to a surface, it will pull the player up and toward it. Players can use this to quickly move both vertically and horizontally.
grayboxing
Grayboxing (also known as blockout) is the process of making a playable rough draft of a level to get a sense of its gameplay before polishing its look. It's common for level designers to graybox a game environment to test its layout for gameplay purposes.
grenade
One of any of a number of throwable weapons. For example, the Chiller Grenade encases a player's feet in ice, while a Shockwave Grenade causes knockback to anyone within range — including the thrower.
Grenade Launcher
A type of rifle that shoots grenades.
greyboxing
See grayboxing.
grid
In Creative, an island is divided into grids, and each space in the grid is a tile. You can use these grid lines to position props and devices, and to measure distances. Grids are measured in UUs, and one tile equals 512 UU.
grid snap
This is a setting on the Quick Menu that makes placing and building in Creative easier. When set to 1, the snap aligns things with the edge of a grid tile. Each movement snaps to a full grid line. Setting the grid snap to a higher number makes it possible to move something and snap in place in smaller increments, and you will see grid lines on the object change as you adjust this setting. You can also turn grid snap off.
griefing
If one player intentionally disrupts another player's game for personal pleasure and potential gain, this is called griefing.
Grind Powerup
A device that makes the player who picks it up slip and slide as they run.
grinding
When a player focuses on looting only item drops, this is called grinding.
Ground Pound
A type of charge attack where the player jumps into the air, performs an aerial flip, then slams their weapon down with increased force.
Guard Spawner
A device that can spawn a group of enemies that patrol an area and protect it from players. Like sentries, guards have a detection system, so players can disguise themselves or engage in stealth tactics to bypass the guards. Unlike sentries, however, guards will act as a team to attack players, or help other guards on their team.
Guard Spawner device
The Guard Spawner can spawn a group of enemies that patrol an area to protect it from players. Like sentries, guards have a detection system. This means players can disguise themselves or engage in stealth tactics, which gives players more strategic options for gameplay. Unlike sentries, however, guards will act as a team to attack players, or help other guards on their team.
gun fight
A game that specifically focuses on combat using guns.
gun game
In a gun game, each player starts with the same gun, but after eliminating another player, the gun will change. Once a player has gone through all of the guns available, they are the winner.
H
Half Damage Rail
See Damage Rail.
Hand Cannon
A handgun that holds 7 bullets.
haptics
Haptics is a technology used to enhance a game experience by adding a tactile sensation — usually vibrations — in sync with an event in the game. Haptics, sometimes called game rumble, is generally delivered through the controller.
hardcore
Refers to any game where a player will not respawn if eliminated.
harvest
To collect or gather crafting items during a game. Harvested items can't be used directly, but can be exchanged for other items.
harvesting tool
The tool a player uses in-game to harvest resources like wood, stone, and metal. The default harvesting tool is the Pickaxe.
hazard
Any device that can damage a player. This would include things like storms, enemy NPCs, and traps.
heal
To restore health to a player or object.
Healing device
A device that heals players. In Creative, Campfire is an example of a healing device.
health
A player's health is a measurable quantity. This quantity can be lowered by taking damage during a game. If the player's health drops low enough, the player will despawn or be eliminated. Health can be increased by interacting with some devices and items. Health can also be applied to other things, such as vehicles, or anything else that can be harmed or destroyed.
health bar
A bar in the HUD that shows a player's health.
health points
See HP.
Health Powerup
A device that regenerates a player's health, their shields, or both. Also see Powerup.
health regen
Health regeneration, or health regen, is a feature that allows a player to take damage, then regain (regenerate) their health if they wait without taking more damage.
Heat Map
On XL islands, the Heat Map shows a color-coded representation of the cells on your island that indicates the memory used in each cell.
heavy bullets
An ammo type available on the Consumables tab in Creative inventory for weapons that use high-caliber bullets, these are typically used in sniper rifles. You can equip in quantities of 100. For weapons that use heavy bullets, such as the HUNTING RIFLE, an icon that looks like a single bullet displays in the Details panel for that weapon.
Helicopter Spawner
A device that spawns helicopters onto an island.
hero shooter
Hero shooter is a subcategory under shooter games, with players select pre-set characters (heroes) that have distinctive attributes, skills, weapons, and abilities.
heroes
A game mode where the player characters have special, superhero-like abilities
hide and seek
A basic hide-and-seek game is usually on a fairly complex island with lots of places for players to hide. You can add combat elements by providing weapons to seekers, hiders, or both. You can also equip hiders with a Prop-O-Matic weapon, which expands the potential number of hiding spots to a whole new level.
high-tier
In gaming weaponry, a high-tier weapon would be one that inflicts more damage, has better aim, or other features that make players want to equip it.
hit points
See HP.
hitbox
The geometry that indicates collision boundaries. In Fortnite, a hitbox registers damage and drops a resource to the player that damages it.
Holoscreen
An informational device that creates a holographic screen that can display text and images.
Homebar
On Discover, the Homebar is the top row of tiles. This row has no title, but it shows your currently selected island, party cards, and other islands pulled from different rows in Discover.
horde
A large group of enemies.
horde game
A game mode where individuals or teams defend against hordes of enemies and eliminate as many as possible. Zombie horde games are a popular type of game in this mode.
horizontal composition
In adaptive music, horizontal composition, or resequencing, is where segments of music can be resequenced based on player actions or other triggers. Unlike vertical composition, where a basic music track plays continuously while other elements are added to or removed from it, the musical segments used in horizontal composition are separate from each other.
horror game
Any game that features a horror theme designed to scare players. Elements might include dark locations, scary sound effects, moving props, and spooky storylines.
hostile
A hostile is a player or bot that's against a player or team. Friendly players are on the same team. Hostile players are on opposing teams.
hotbar
See Quick Bar.
hotkey
A hotkey is a key or key combination that provides quick access to a specific function. These are also called shortcut keys or key bindings. Also see Create mode hotkeys.
hotkey
A key or combination of keys that provides quick access to a function. Also see Create mode hotkeys and mapping controls.
Hover Platform
A device that you can use as a foundation for building something in the air.
hoverboard
Accessible from the Driftboard Spawner device, this is a device that a player can ride in air.
HP
Short for hit points, this is how much attack a player or object can take before it is eliminated or destroyed. It is sometimes called health points.
hub
The hub is where you can access your existing islands in Create mode or start new ones.
HUD
The heads-up display, or HUD, is a status bar that shows the player information during a game, such as the character’s health and possessions, ammunition indicator, and the score or game progression. It's a heads up because you can see the info on your screen without looking away from the game. It also gives you a heads-up or warning when certain player resources are running low.
HUD Controller
A device that you can use to show or hide parts of a player's HUD, or to turn off the HUD elements completely.
HUD marker
A marker that appears above some devices, such as Objective devices. Information displayed in a marker is usually customizable.
HUD message
A customized message that displays on the HUD at a specific point in the game.
HUD Message device
The device used to create and place a HUD message. The device uses timers and triggers to control when players see messages.
hurdle
With the hurdle feature active, players automatically hurdle over or onto obstacles when sprinting into them. You can turn hurdling on or off using the Allow Hurdling option in the Settings tab of My Island, and with the Class Designer or Team Settings & Inventory devices. Existing islands have Allow Hurdling set to Off by default.
hype
Something that creates excitement. Sliding is a hype move, or Check out the hype Zero Build game.
Hyperwallet
A digital way of issuing payouts.
I
Ice Block Trap
A trap device that causes players to slip and slide when they try to move over it.
Icon Picker
Some devices have options that can display information in the HUD. For those devices, you can also use to choose an icon to go with the text.
iconography
Graphic symbols (icons) used to convey information. An icon communicates in a visually recognizable way in a game, and can represent a quality or an action.
immersive experience
To fully immerse players, game developers use realistic actions that blend in with the environment they create.
in-game
Refers to anything that happens while a game is in progress, or when the player is in Play mode.
increment score
When a score is set to be awarded on an incremental base, this means the score will increase based on the increment value. For example, if the base is 5, then each score awarded will be based on 5 — so 5, then 10, then 15, and so on.
infantry rifle
A rifle that holds up to 10 bullets.
infection
A game where one or more people start as infected and have to pass this on to other players by touching them.
infinite ammo
A way of configuring certain weapons so players will never run out of ammo while playing.
Infinity Blade
A melee weapon, the Infinity Blade has Mythic rarity (the most rare).
influencer
In social media, an influencer is someone who's established a reliable reputation for expert knowledge on a specific topic. They usually make regular posts on their preferred social channels, and have large, enthusiastic followings of people who are interested in their opinions.
Informational devices
Informational devices include a timer, a scoreboard, a customizable billboard, and several other devices that can be used to provide information to players.
ingredients list
A list of props or devices needed to copy a gameplay example or island tutorial.
instigator
An instigator is an event that causes, or instigates, a function to occur. An instigator is often triggered by a player's actions.
Intellectual Property
An idea, invention, or process that comes from the mind or intellect, and that can be protected through copyright. This could include characters, music, stories, and other things.
interval
The difference in pitch between two notes. From C to D would be a step interval, or one step up in the scale. From C to E would be a skip interval, skipping a step from one note to the next.
Invasion weapon
Any of several weapons with mysterious alien origins. These include the Kymera Ray Gun, the Pulse Rifle, the Rail Gun, and the Recon Scanner.
inventory
1. Creative inventory is where you find structures, props, devices, weapons, and other things that you can place on your island to make it look great or to set up how your game will be played. Creative inventory can include any object or item that you can add to your island. You can only get to inventory, though, when you’re in Create mode by going to the Content tab.
2. Inventory can also refer to things that players are equipped with in-game, such as weapons and consumables.
invert
To turn something upside down or in the opposite direction.
IP
IRL
In real life, that stuff outside the metaverse.
island
In Fortnite, a map is called an island, whether it's a game, a concert, an interactive museum tour, or any other kind of experience. You can add things to your island that make for interesting, fun, or even educational experiences, but it all starts with an island.
island code
A code provided in Creative that you can share with other players who can, in turn, use this code to access your island. Codes are provided for published islands.
island creator
Someone who makes custom content for Fortnite Creative, who combines a passion for games with a powerful collection of tools to build their own new islands that they can share with friends and followers. As an island creator, your only limits are how well you know your tools — and your imagination!
Island Creator program
The Island Creator program is specifically for creators and developers who make islands in Fortnite. It enables participants to publish islands and receive engagement payouts. Also see Creator Economy 2.0.
Island Settings
Island Settings is a collection of setting menus and options that you can use to customize a specific island. See Understanding Island Settings for more info.
island theme
Each starter island in Creative has a visual theme. For example, Arctic Island is a snowy area with some mountains, while Wasteland Island is a flat, sandy desert. Props are designed to work with different island themes. When you start adding objects to your island, they should stay within a similar theme. For example, it might be a little wierd to put palm trees on an arctic island, or an arctic test lab on a desert island. Themes extend throughout all of the objects and items that you can place on the island.
island tutorial
See full island tutorial.
item
An item is anything a player can collect and use to do things in the game. On the Creative inventory Content tab, items are distinguished from prefabs, galleries, devices and weapons, and contain many subcategories.
item drop
When a player is eliminated, any items the player is carrying are dropped. In some cases, these items can be picked up by other players
Item Granter
A device that automatically places items directly into a player's inventory during a game. Compare to Item Spawner.
For more info, see Item Granter Devices.
Item Spawner
A device in Creative that, when placed, lets you register items on it by dropping them on the spawner. While an Item Granter adds items directly into a player's inventory, an Item Spawner drops an item on the island when triggered, and the player must pick it up.
For more info, see Item Spawner Devices. Also compare to Capture Item Spawner Devices.
Items category
In Create mode, pressing the Tab key will open the Content tab for the Creative inventory. The [Items (#item) category includes a wide selection of assets, from ammo to world resources.
iterate
To repeat a process over and over, making little changes each time, until you're satisfied with how something works. Iteration is a vital part of game development.
J
jank
Not working consistently or properly. If a game is janky, it's glitchy or buggy, or has other wierd issues. Anti-jank is the quest of every game builder to remove the janks and create a smooth and rewarding player experience.
jewel thief
A game mode where players capture an enemy team jewel and bring it back to their own base. It's similar to capture the flag, but with jewel instead of flag.
job simulation
A simulation game with a specified theme.
jump
In Rocket Racing, the jump button causes the vehicle to jump off the ground.
just for fun
A game designed just for fun. Think of it as low-stress gameplay.
K
Keep Player Built Structures Between Rounds
This setting gives the option of saving structures built by players across rounds (On), or destroys them at the end of each round (Off).
key
The first note in an octave. For example, the key of C starts with the C note, while the key of G starts with the G note.
keybinding
See hotkey.
keyframe
In animation, a key or keyframe is a record of a given value or values at a point on an audio or video timeline. Keyframes are used to mark the beginning or end of a transition.
king of the hill
A game where the last person standing wins as players race to see who can control the objective point or points the longest.
kitbash
To make something new out of existing parts.
knob
A Patchwork device uses continuous knobs (or knobs for short) to scale a single value. The value selected with a continuous knob can be set to any incremental value, or location on the knob's path.
Compare to stepped knob and carousel.
knock down
To inflict enough damage to an enemy player that the player is on their knees, but not yet eliminated. At this point, you can shake the player down for info on their squad-mate locations.
knockback
When a player is attacked or hit, knockback is the force the player is hit with, or how far backward the player is thrown.
Kymera Ray Gun
Available in a range of rarities, this is an Invasion weapon with infinite ammo. Different rarities offer different DPS, but they all have a fire rate of 15.0 and a reload time of 2.5 seconds.
L
landscape
Landscaping is when you add details to a terrain. This includes trees, shrubs, grass, and other plants, and even water features, like lakes or waterfalls.
You can use landscape to make a more complex gameplay area, such as when building a rural parkour course.
last person standing
A competitive game where players attempt to eliminate each other until only one player is left. The last person standing (not eliminated) is the winner.
Last Standing Ends Game
This setting determines whether the game ends when only one player or team is left in the match. You can override this for certain rounds in Round Settings.
Launch Pad
A placeable device that launches a player into the air and deploys a glider to help the player stay in the air.
Leaderboard
Where a player's game statistics are listed. Also see MATCH TYPE.
Legendary weapon
Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Legendary is at the top of the star rating in rarity and gets five stars. The only rating higher than Legendary is Mythic. You can view weapons by rarity by checking the category you want to see on the Weapons category in Creative inventory.
LEGO Elements
These are any of the LEGO Fortnite assets that look like they're built with real-life bricks from your LEGO sets, and that are for use exclusively on LEGO Islands. This includes prefabs, devices, tools, and so on. All LEGO assets, from Minifigures to prefabricated buildings (prefabs), are scaled at half the size of Fortnite assets to match the Minifigure scale. Unlike Fortnite assets, LEGO assets cannot be scaled or resized in any way. Tiny but mighty!
LEGO Island
A LEGO Island uses LEGO assets and Minifigures. Templates for these islands can be found when you interact with the console on the Creative hub, click Create New, and select the LEGO tab, or in the Project Browser when launching UEFN. Dream big, build small!
LEGO llama
A llama that works just like a Fortnite loot llama, but is scaled down and skinned to match the LEGO environment. LEGO llamas can also be used as piñatas. ¡Dale, Dale, Dale!
LEGO Styles
The LEGO Minifiguresversion of a Fortnite outfit.
level design
Level design is another way of saying game design.
level geometry
A reference to level geometry is a way of referring to terrain — land and water, plus grass, sky, and so on.
Level Instance device
The Level Instance device is a volume where you can place structures and other props, then save the collection. You can copy and paste the device to place that grouping wherever you need it. For more info, see Level Instance Devices.
level system
A level system in a game is a way for a player to accumulate points. When the player earns enough points, they are upgraded to the next level. Points are usually earned by winning battles, achieving specific objectives, or through other play achievements. Level systems are most common in RPG games, where leveling up unlocks a new set of skills or weapons, but are also sometimes found in other game modes.
level up
To move to a higher level in a game by accumulating points.
light bullets
An ammo type available in the Consumables category of the Creative inventory for weapons that use low-caliber bullets, these are typically used in handguns or submachine guns. You can equip in quantities of 100. For weapons that use light bullets, such as the SUBMACHINE GUN, an icon that looks like a curved row of 5 bullets displays in the Details panel for that weapon.
limited time mode
See LTM.
line of sight
Line of sight refers to a player's ability to see other players or targets in any game that involves shooting. You can't shoot what you can't see, so line of sight is vital.
linear
In a linear game the player can follow only one path through the level to win. Compare to nonlinear.
living room-safe
Content that contains no swearing, obscenity or heavy violence.
llama
Also called a supply llama or loot llama, a llama is similar to a chest in that you can add objects to it for use by players in-game.
loadout
Any equipment carried by a player in-game.
lobby
A pre-game area where where players wait for more players to join. This is also where you can party up with friends.
Lock
A device that can be used to lock doors. When you attach a lock device to a wall section with a door, the door can be opened, closed, locked, or unlocked using receivers. Each action — unlocking, locking, opening and closing — uses a separate channel.
Locker
The Locker is the inventory space that stores player appearance and gameplay customizations such as pickaxe styles, outfits, and weapon wraps. You can only access the Locker from the top menu bar of the Matchmaking Lobby screen, or in-game through a Changing Booth.
logic
Logic is a set of principles that form a foundation for how things work in a software program. Every programming language has a logic, and understanding the underlying logic increases the programmer's ability to write good program code.
look-at location
Where the camera is looking at any time. It might be something other than the player.
loop
In programming, a loop is a sequence of instructions that repeats until a condition is met.
loop
In Patchwork, a loop is a musical sequence that repeats.
loot
Currency, items or weapons dropped by an eliminated player, or any other items that can be gathered in a game. For example, items you add to a chest or llama for players to find in-game would be loot.
looting
When a player collects items with the intent to sell, use, or craft.
lore
The backstory, those bits of information that add depth and understanding to the narrative of the story by providing information outside of the main plot. Backstory contributes to a more complete player immersion in a game.
LTM
Short for limited time mode, meaning there is a time limit to how long the game lasts.
Lump of Coal
A ranged weapon, a lump of coal can be thrown at your opponents. It has a Damage of 20, and no DPS because it doesn't have a Fire Rate. Its rarity is common. Once you throw it, it's gone.
M
machinima
The use of real-time computer graphics engines, like that used with Fortnite, to create a cinematic production. The word machinima is a portmanteau of the words machine and cinema.
magazine
In Creative, the magazine refers to the part of a weapon that holds ammunition, or rounds.
magazine size
How many rounds a magazine can hold. For example, an assault rifle has a magazine size of 30 rounds, while a revolver magazine only holds 6 shots, or rounds.
manager
A type of device that provides a way to customize another device. Examples include the Creature Manager, the Elimination Manager, and the Race Manager devices.
mantle
Mantling is when a player climbs or vaults a wall or barrier with verve and agility. In Fortnite, this is done by facing the edge of something, moving up closely, then jumping up onto it.
map
In Fortnite, the map is your island.
map code
See island code.
Map Indicator
A device you can use to place an icon on both your island (visible in overview) and the island minimap. The indicator is used to mark a specific location, such as an objective, or a rallying point.
Map tab
An option in the Creative menu that provides an overview of your island. on this overview, you can pan (move camera in any direction), zoom in and out, and drop markers.
mapping controls
Mapping is a way of assigning functions to different keys or buttons. Mapping will vary based on whether you're using a keyboard, mouse or controller. Some players like to customize their controls for navigation that suits their specific style of playing.
match
A match is a competition between two or more players or teams. A match is the entire game, and can contain multiple rounds. A round is usually a timed event.
match type
This option displays your game statistics on the Leaderboard for the type selected: Solo, Duo, Squad, or LTM.
matchmaking
In multiplayer video games, a way to connect players in an online play session.
matchmaking hub
See hub.
Matchmaking Portal
A device that can warp a player from one island to another.
Matchmaking Region
On the Creative Game Menu, go to the Settings tab, then select Matchmaking Region. From here, you can select the region where you connect. The closer you are physically to your selected region, the better your response time will be. Selecting Auto lets Creative do the thinking for you.
material girl
A girl who lives in a material world and is stranded in time, circa mid-1980s.
material property
Material refers to the appearance of an object in Creative. When you change an object's material property, you change its color or texture, or some other aspect of the way it looks.
materials
Certain basic materials are found throughout the world. There are three basic materials, each with different values. Wood is the least valuable, stone is more valuable than wood, and metal is more valuable than stone. These materials have many uses, one of which is to pay for items in a vending machine, and another of which is to build things in-game. Materials are also called resources.
mats
Short for materials.
Mechanical Explosive Bow
A bow that shoots explosive arrows.
mechanical items
These are crafting items that are themed to be harvested from toolboxes, crates, and mechanical objects.
media
This refers to any image, video, or audio (such as a podcast) used in social media to promote your Fortnite islands.
media creator
An influencer who makes social media content about Fortnite Creative, whether video, images, audio (podcasts), video on demand (VOD), or streaming.
medium bullets
An ammo type available in the Consumables category of Creative inventory for weapons that use mid-range-caliber bullets, these are typically used in assault rifles. You can equip in quantities of 100. For weapons that use medium bullets, such as the ASSAULT RIFLE, an icon that looks like a row of three bullets displays in the Details panel for that weapon.
medium of exchange
Anything that is used to make it easier to sell, purchase, or trade items between two or more people. This is usually some form of money or other standard of value that people agree to use.
melee
A fight in confused or tight quarters is a melee. It comes from a French word mesler, meaning to mix or mingle, and came into use in English in the mid-1600s. For those who care, it is pronounced MAY-LAY.
Melee weapon
A melee weapon is a weapon that can be used in close combat, such as a knife or sword. Your pickaxe is also a melee weapon.
melody
A sequence of single notes grouped together. The melody is the main concept in a musical composition, and usually the most memorable aspect of a song. It's the tune that plays or repeats that you can use to identify that song. Compare to harmony.
Memory Used bar
When you're in Create mode in Creative, there's a MEMORY USED bar at the top of the screen. It shows the amount of memory used compared to memory available. As you add objects to your island, you’ll see the amount of memory used increase, and the amount of available memory go down. This becomes important if you start running low on memory, and can happen if you add too many objects to your island. Also see Cell Memory Used bar.
mentor
A mentor is someone who teaches or helps and advises a less experienced person. A mentorship is a formal program that matches mentors with people who want to learn more.
metaverse
A term originally coined in science fiction by Neal Stephenson in his novel Snow Crash, published in 1992, the metaverse is a vision of the next evolution beyond social media. Instead of sharing their lives through posts and photos, people participate in events together in a persistent 3D environment like Fortnite.
metrics
A metric is the measurement of something, or the result of that measurement. As a creator, once you've published one or more islands, you will want to see the metrics on how players respond to them so you can improve the player experience.
mineral powder items
These are crafting items with a mineral theme. For example, many of these consumables would work well for harvesting from rocks.
mini-game
A small game, sometimes called a side game, within a larger game. A mini-game might show up in a lobby where players who are waiting to get into the main game can play while they're waiting. Or it could be something to keep a player entertained while waiting for a new round. A mini-game could also be a puzzle in the main game that the player must solve to accomplish some other goal or complete a task.
Minifigure
The player character that shows when building or playing a LEGO Island in Fortnite. Minifigures are half the size of the usual Fortnite character, so everything on a LEGO Island is scaled down to half size to match. Half the size but twice the cute!
Minifigure-compatible
This can apply to props, items, tools, devices, and any other assets. It means that the asset has been scaled down to match the Minifigures used on a LEGO Island.
minimap
A small map in the corner of the screen that shows where you are in relation to the overall map. The pointer position changes on the minimap as you move through the island. To enable the minimap, press Esc, select SETTINGS, then click the HUD OPTIONS tab. Set MINIMAP to ON, then click APPLY.
MMO
Massively multiplayer online game. Fortnite Battle Royale is an example of an MMO.
MMORPG
A massively multiplayer online roleplay game or MMORPG combines RPG games with MMOs. All MMORPGs are MMOs, but not all MMOs are MMORPGs.
MOBA
Multiplayer Online Battle Arena is a strategy game where teams compete in an arena to destroy the opposing team’s objective.
mod
Short for modification, this is an alteration of a game's environment or behavior.
modder
Someone who makes modifications (changes or tweaks) to a video game. If these modifications are in Creative, the person making the mods is called a Creator.
mode
The way in which something is seen or experienced. The word mode can refer to different things in Fortnite. You have different modes, or types, of games. Within Fortnite Creative, you have a Create mode and a Play mode. Fly mode is also a way of moving around the island when you're in Create mode.
Also see game mode.
moderation
When you submit your island for publishing, the island goes through a review process, after which it either gets approved and published, or rejected. This process is called moderation.
modulation
To modulate means to change or control. In audio, modulation usually refers to sound elements like volume and pitch. To create these sorts of behaviors in Patchwork, settings like knobs or toggles on Patchwork devices can be adjusted with a modulator device like the LFO Modulator.
monophony
In music, monophony refers to a single line of musical notes, such as a melody line. In Patchwork, any sequencer device must have the monophonic setting off to play a full chord instead of a simple melody. Compare to polyphony.
monster
A creature that attacks players.
motif
A motif is a pattern that repeats visually. In design, the motif should forward the overall design theme.
movement modifier
Any device or setting that changes or modifies a player's ability to move — for better or worse — is a movement modifier. A number of traps will slow or hinder a player's speed, but some boosts will increase it.
Movement Modulator
A trap-like device that can be placed will create a pad that increases or decreases the speed of players who run over the device. Speedup is indicated through a green forward arrow, while slowdown is indicated through an orange backward-facing arrow.
moving
A game focused on movement across the island, either for the placement of items or the movement of players.
multiplayer game
A video game where more than one person can play the same game at the same time, either on a local system or across a network. Multiplayer games have a social element that single-player games lack because you are playing with other people.
Also see MMO.
multiple games
An island that features more than one distinct game mode.
music
A game mode that involves music.
mutator device
Any device that can change normal game rules or player abilities.
Mutator Zone
A device you can use to create a zone that triggers when players enter or leave the area, and affects all players and creatures who enter the zone. The Mutator Zone can be set to prevent weapon fire from entering the zone. By default, the zone is the size of a single grid cell, but the size can be customized.
My Island
See Island Settings.
mystery
A game that prompts players to solve a mystery using puzzles throughout the gameplay.
N
name plate
The name that appears above a player's head during gameplay. Name plates can be toggled on and off.
news beat
News on a specific subject or area.
non-player character
See NPC.
nonlinear
In a nonlinear game, the player has the freedom to choose which challenges they want to take on, and in which sequence, without having to follow a tightly scripted sequence.
note generator
A device, such as the Note Sequencer, that generates note pattern data. This device is usually the first device in a device chain.
note grid
An area in a Patchwork note-generating device where you can select notes. Laid out in a grid pattern, the rows represent pitches (notes) and the columns represent steps in time, with the step rate control on the device defining how fast it moves through those steps.
notegrid
Any device in Patchwork that takes input from a note generator, modifies it, then outputs it. An example is the Note Progressor.
NPC
Short for a non-player character, this is any character in a game that is not controlled by a player.
Number of Lives
The number of times a player can respawn into a game. This number also includes the initial player spawn at game start.
O
OAuth
Short for Open Authorization, OAuth is a standard that allows a website or application to access resources hosted by other apps on behalf of a user. What this means is that one app can use content from another app for the user without the user having to share their credentials.
obby
Short for obstacle course, such as parkour, where players have to make it across an island by jumping, mantling, circumventing barriers, and avoiding traps.
object
In Creative, an object is anything that you can place, move, or delete. Trees, rocks, buildings, explosive devices — these are all objects. Props and devices are types of objects. Also see item.
objective
1. What the player has to accomplish to meet the win condition. Depending on the game type, the objective could be anything from accumulating a specific item or the most items, to finishing a task in the least time.
2. A game type where the game has specific rules on how it is won or lost, and the player has to complete a specific objective to win.
Objective Device Gallery
A selection of destructible items that you can use as game objectives. This gallery is found in the Devices category under the Content tab.
Objectives to End
A device setting that you can use to end a round when a certain number of objectives have been completed by a player or team.
Octane Spawner
A device that spawns a lightweight vehicle that defies gravity with rocket-boosting, jumping, and aerial maneuverability.
octave
A range of musical notes in the interval between (and including) two notes, where the first note has twice the frequency of vibration of the other. It's called an octave because it includes eight notes, represented by C, D, E, F, G, A, B, C. An octave can start at any note. Also see pitch.
octave offset
The shift of a scale to a different key.
offline progression
With offline progression, some aspect of a game will continue to progress while closed as though the player were still in the game. For example, in a farming game that uses this mechanic, crops would continue to grow while the player is logged out of the game. There is usually a time limit for how long offline progression continues. Also see persistence.
onboarding
To onboard a new player means to make them familiar with the basic rules of the game, how the game works, win conditions, and so on.
one in the chamber
An elimination-based game mode where a player needs to eliminate an opponent in order to receive ammo.
one life
Any game where players have only one life and cannot respawn after elimination.
one-shot
To defeat or to be defeated in a single hit.
one-v-one
See 1v1.
OP
When something is stronger than it should be, whether it's a character, a weapon, or any other in-game element, it can be referred to as overpowered, or OP. Think of it as overpowered as in having too much power.
open world
An open-world game is one where the player has the freedom to explore the world without having to stick to a strictly linear approach. The open-world approach is common in MMORPGs. The world persists with or without players. Players can come and go, and have a lot more freedom in how they want to play the game. Also see nonlinear.
option
1. In Creative, most devices have options that can be customized to set rules for your island game. When you have placed a device on your island during Create mode, you can change these options by opening the Customize panel.
2. Option can also refer to something you select from a menu.
orientation
Imagine a plane moving through the sky. Now imagine the plane is turning right, then left. That motion of turning left or right is called yaw. Next, imagine the nose of the plane pointing up toward the sky or down toward the ground. This is called pitch. Finally, have you ever seen a stunt plane that looks like it's flying sideways, with one wing pointing up and the other down? Or even flying completely upside down? This is called roll. These three values control three-dimensional orientation. Compare to axis, which controls location in three dimensions.
oscillator
An oscillator shifts a value, such as volume or tone, between two levels, usually with a repeating pattern.
In Patchwork, one example of oscillator use is the LFO Modulator device, which uses an oscillator to continuously adjust controls on other devices.
Other Patchwork devices use oscillators to shape their output. For example, the vibrato control on the Patchwork Instrument Player uses an oscillator to rapidly shift the pitch of the audio output.
outfit
A character's overall appearance is called an outfit in Creative. You can change outfits by accessing your Locker while in the lobby, or in-game if you have access to a Changing Booth. Sometimes referred to as a skin. Also see default skin.
output
With Patchwork devices, output is the end result from a chain of Patchwork devices, turning creations from data carried by Patchwork Cables into something users can observe. For example, a minimal chain to make music includes a note generator to define what is played, an audio generator to define how it should sound, and an output device like a Patchwork Speaker so it can be heard.
overdrive
A type of distortion usually caused by pushing an amp past what it can produce as a clean tone.
overpower
See OP.
oversteer
When a vehicle steers into sharper turn than expected, which can have the effect of shoving the rear of the vehicle to the outside of the curve. This effect, where the back wheels slide while the driver maintains control of the front wheels is called drifting.
P
Parental Controls
Accessed from the Game Menu in Creative, this option provides access for setting up parental controls. This option is only available when you first enter Creative.
parkour
A sport or activity where the participant moves rapidly through obstacles by running, jumping, and climbing. It is similar to a skillrun, but a parkour game doesn't reset to the last checkpoint after failing an obstacle. A parkour course is typically in an urban environment, but can also be built in woods or open fields.
particle effect
A visual effect that can look like smoke, fire, glowing lights, or other interesting visuals.
party
A party is a group of friends that meet in a lobby to play together. The group will party up before entering the game.
party card
A tile in Discover that has the name of a player, and a Join Party line. On a party card, you can see party invites, active parties, and requests to join. Party cards can show in the Sidebar, on the Homebar, or on a row in Discover.
Party Channel
Party Channel connects players in the same party who are queued up together in the lobby. Also see Game Channel.
party game
A game mode made to be enjoyed by many players, without combat game elements. A party game may also contain one or more mini games.
party up
In the Fortnite lobby, you can meet up with friends to play together. Your friends' gamertags will show under your Epic Friends list, along with their status info.
patch
In Patchwork, you can patch devices together by connecting, or patching, an output port from one device to an input port on another. This term comes from the original music synthesizers where you had to physically patch different parts together with cables to get a sound.
Patchwork
Fortnite Patchwork is a set of interconnectable devices in Fortnite Creative that you can use to make original music. You can also sync the music to gameplay or other activities on your island.
Patchwork Distortion Effect
(FX-DST) A device that applies a distortion effect to audio.
Patchwork Drum Player
(D-PLAY) A device that plays beat patterns using drum audio samples. These patterns are typically input from the Drum Sequencer.
Patchwork Drum Sequencer
(D-SEQR) A device that you can use to set up drum note patterns.
Patchwork Echo Effect
(FX-ECHO) A device that applies an echo to an audio signal.
Patchwork Instrument Player
(I-PLAY) This device takes the note input from another device, such as a Patchwork Note Sequencer and turns it into audio using samples from the instrument you select.
Patchwork LFO Modulator
(LFO) Low frequency oscillation, or LFO, generates a rhythmic pulse used to create audio effects like vibrato. The LFO Modulator is a device that you can use to control modulation on another Patchwork device in a continuous pattern.
Patchwork Music Manager
(M-MGR) A device that defines shared settings on other Patchwork devices. Also see global settings.
Patchwork Note Progressor
(N-PRG) A device that moves note sequences through a series of chord progressions.
Patchwork Note Sequencer
(N-SEQR) A note-generating device that you can use to create and output melodic note patterns, then patch to another device. Think of the Note Sequencer as your sheet music — you can't directly listen to the sequence of notes on the note grid. You need a way to interpret the notes, such as by a musician playing it. In Patchwork, you can patch the sequencer into an audio generator to interpret (generate) the music, then output to a Patchwork Speaker to play it out loud.
Patchwork Note Trigger
(N-TRG) A device that can send events to other devices, both Patchwork and non-Patchwork, based on specific note inputs. This is useful when you want to sync the audio with your gameplay.
Patchwork Omega Synth
(O-SYN) A synthesizer device that converts note input from a sequencer to audio output using a customizable sound synthesis.
Patchwork sequencer
Any device in Patchwork that can output note or beat patterns. A sequencer has no input but can be used to create note data output. Think of a sequencer as the sheet music where you write your composition. You can't directly listen to the sequence of notes in the sequencer, but have to patch it into an audio generator (such as an Instrument Player to generate the music, then output from the player to a Patchwork Speaker to output an audible sound. Devices connected this way make up a device chain.
Patchwork Speaker
(SPK) The Speaker device converts audio data input into sound that users can hear.
Patchwork Step Modulator
(S-MOD) A device for adjusting controls on another Patchwork device in steps over time.
Patchwork tool
Similar to the phone tool in Fortnite Creative, the Patchwork tool is what you use to patch devices together using the Patchwork cables. Unlike the phone tool, the Patchwork tool is also an inventory item that can be equipped in-game to control devices in Play mode.
used in-game to control devices.
Patchwork Value Setter
(V-SET) A device that can receive a trigger from another device (Patchwork or non-Patchwork), then adjust a control on that device. For example, when the Value Setter receives a trigger from another device that's activated by player actions, it can adjust the volume on a Patchwork Speaker up or down to enhance the gameplay experience.
path node
A point on a patrol path that controls the placement of the path.
patrol path
A path set with the AI Patrol Path Node device that establishes where a guard spawned with the [Guard Spawner device] will patrol when not standing guard.
peaceful
Any game designed without combat or fighting against other players or NPCs.
peer-to-peer marketing
Also known as word of mouth, this is when people turn to their friends and other peers (people like themselves) for product purchase advice.
Perception Trigger
A trigger device that watches for players. If a player enters a zone watched by a Perception Trigger, it will send a signal on a selected channel to another device. The intruder can then receive an effect such as some sort of character attribute manipulation, or being teleported away.
performance
See Memory Used bar.
permissions
Permissions levels that determine whether other creators can access your island in Create mode. Also see Permissions category.
Permissions category
On the Island Settings tab, the Permissions caqtegory is where you set whether other players can edit and copy items on your island. By default, this setting is set to Private, which restricts access by anyone but yourself. Changing this setting can be really useful when you're collaborating with one or more other creators on an island. To provide access to other creators in your group, go to Island Settings, click the Permissions category, then change Island Edit and Copy Permission from Private to Everyone.
persistence
When player data is saved from a session and reloaded into the next session for that game, this is called persistence.
persistence device
Any device that can save player data and restore it in a subsequent session.
Personal Identifiable Information
Personal Identifiable Information (PII) is information that can be used to identify an individual by direct or indirect means.
personal rift
The rift in the Fortnite Creative Hub that takes you to your own islands. This is the only rift that you can customize for accessing your personal islands. While most rifts have a white glow, your personal rift will have a golden glow. Also see Golden Rift.
Phase
A setting found in the Quick Menu that lets you fly through solid objects when set to ON. This is useful when you're building islands that have both interior and exterior elements.
phone
The phone tool, or phone for short, is the tool you use to manipulate props and devices when you're in Create mode. Pressing the ` key on your keyboard will switch between your pickaxe and your phone. When your phone is activated, you can access the Quick Menu, and do other things you can't do with the pickaxe enabled.
Equipping from the Creative inventory will also activate your phone when you return to your island.
pickaxe
The most common tool in Fortnite. Originally called the harvesting tool, a pickaxe can be used as a melee-style weapon, or to break up and harvest materials and gather resources.
pickup
A pickup is the result of picking something up. For example, a player's pickup could include both weapons and items. You could also have a pickup location.
Pickup Truck Spawner
A device that spawns a drivable classic pickup truck onto your island.
PII
pinball
A type of game that acts like a pinball machine. Players play as they would a real-life pinball machine.
Pinball Bumper
A device you can use to place a pinball bumper that quickly launches objects and players in the opposite direction when they collide with the bumper. Depending on how it's set up, it can also damage and give points to a player.
Pinball Flipper
A device you can use to place a pinball flipper. This device will launch players and objects that collide with it in a direction relative to the rotation and placement of the flipper.
ping
A audible alert to hint to players where to find a prop.
pistol
A pistol is a handheld gun, smaller than a rifle or shotgun. Pistols are a category of weapon under the Weapons category in the Creative inventory that includes revolvers, hand cannons, and other pistols.
pitch
See orientation.
pitch
In music, pitch is the frequency of a tone that determines how high or low, or what note it is. For example, a middle C note on a piano keyboard has a frequency (pitch) of 256 Hz, while the A above it is 440 Hz. If you move up an octave, the frequencies are doubled — the next C note has 512 Hz, while the A above that is 880 Hz.
pitch-yaw-roll
Pitch, yaw and roll are terms originating in aviation. They refer to the three different types of rotation a plane can perform when moving. These terms were adopted into 3D design and game development to more precisely define a virtual 3D environment and how things are moved in that virtual space. Pitch is the up and down movement of an object relative to its original position. Yaw is the horizontal left or right movement relative to its original position. Roll is a left or right tilt relative to its original position.
Note that the axis of rotation is different from the direction of the movement. For example, if a plane pitches, the nose of the plane moves up or down; but the plane is rotating on the Y axis (which is the left-right or east-west horizontal axis). Also see X-axis, Y-axis, and Z-axis.
These terms are also used with camera devices to describe movements of the camera.
place
In Creative, when you put a device or object in your island, you are placing it.
placement preview
When you're in Create mode in Creative and placing a prop or device, the item you're placing previews as an outline of the item.
platform
A platform is a system that runs software on different kinds of hardware. Fortnite runs on different platforms. These platforms fall into one of three categories: desktops or laptops that use Microsoft Windows or macOS, traditional mobile devices (like phones or tablets), and mobile consoles which includes any of the portable console platforms.
platformer
A platformer, or platform game, is a type of game where players run across and jump on objects like platforms, stairs, and other environmental elements to reach a destionation or objective.
Play inventory
This screen shows inventory available to a player. Inventory items are laid out in rows.
The Currencies bar is not currently in use in Creative, but since we're adding new stuff all the time, this could change!
The Resources bars display equipped items in three rows:
- Ingredient bar holds items like animal bones and mechanical parts that can be used for crafting.
- Resource bar holds items that can be used to build — wood, stone, or other world resources.
- Ammo bar shows any ammo that has been equipped.
The Loadout bar shows weapons and consumables.
Play mode
In Fortnite, Play mode is the mode when the game is in play. Play mode includes the lobby, game countdown, the game itself, and post-game. You could also say that Play mode is anything that is not Create mode. One difference between Create mode and Play mode is that in Play mode, you are only accessing a temporary copy of the island, and any objects that you add or destroy will not be saved when you exit the game.
play out
To play a game all the way to the end. Sometimes called play through.
play time
The amount of time a player spends in a game.
player
Someone who plays a game. The term player represents a real human, not an AI.
player building
In some games, players can use available resources to build walls and other structures in-game for protection or climbing.
player feedback
This refers to in-game occurrences that inform the player that they are playing correctly. Sometimes this feedback happens in response to a player action. It can also refer to elements in the environment, or specific AI behavior, that give players hints about what they should do next.
For example, places where players can jump over or across an object are often marked with a specific color, or an AI enemy might have a certain sound or movement animation right before a special attack so the player knows how to block or dodge.
player main rift
See personal rift.
Player Reference
The Player Reference device can relay player statistics to other devices and other players. Statistics such as eliminations or scores can be transmitted by the device when certain conditions are met. The Player Reference can also project a hologram of the player and display text.
Player Spawner
A device you can place anywhere on your island that will determine where a player spawns when first entering the island or when respawning. Select the location by placing the spawner where you want to spawn. The Player Spawner also bypasses having the player fall from the sky when first entering the island, providing a much faster entry.
player vs player
A team-based PvP where each team defends their bed (or any other static objective) against an opposing team.
player-built
Anything that's built while in Play mode is player-built, and will go away when a game is finished.
player-centric
Focused on the player's experience.
playtest
To test how the island you've built plays before inviting others to join you there.
POI
Short for points of interest.
point capture
An objective-based game where teams must capture a zone or point to win.
point-and-click game
A type of adventure game, in which the user interacts mainly with the mouse or any pointing device (such as a finger on mobile device).
points of interest
You can mark a point of interest on a Creative island using the Map Indicator device. This will diplay a marker on both the minimap and the overview map.
polyphony
Playing more than one note at a time. For example, a chord of three notes is polyphonic. In Patchwork, any sequencer device must have the monophony setting off to play a full chord. The default setting is one note at a time, or monophony.
port
1. Short for teleport.
2.A place on a Patchwork device where you can connect, or patch, a cable from one device to another. Patchwork devices have input ports for receiving data from another device, and output ports for sending data to another device.
portal
From the hub, you enter an island through a portal. The portal to your own island will have a different appearance from other portals. At your personal portal, you can also add or delete islands from the console to the right of your portal. Portals are also called rifts.
post processing
Post-processing effects are customizable filters that allow you to quickly enrich the visuals of your island or level. Using the post-processing effect objects in lighting or a camera, you can simulate a camera viewing a bright light and exaggerate its glow (bloom).
Post-Game Spawn Location
Where players will respawn to when the game ends. Options are Island Start and Pre-Game Location.
power-up
(adj) This describes something that can be affected by a powerup device. For example: The power-up effect will be applied to the selected player. Also see Powerup.
powerup
(n) A Creative device that provides a temporary boost to a player or something in the player's world. There are multiple powerup devices. For example, a Health Powerup device temporarily increases the health of a player or the player's shields.
practice game
While a training game hones a specific skillset, a practice game emulates gameplay (often imitating a Battle Royale situation) that lets the player put the skills to use in that scenario.
pre-game lobby
A place where players can wait for the game to start, or for other players to join the game. This lobby is specific to a single game. Not all games have pre-game lobbies.
pre-game phase
Players have joined the game, but the match has not yet started. Also see game phase.
prefab
A prefab is a prefabricated structure that can be placed on your island. Compare to gallery. Prefabs can be found in the Prefabs category on the Content tab.
Prefabs categories
In Creative inventory, prefabs are grouped and can be viewed by subcategory. Many prefabs will cross into more than one category.
Prefabs category
When you're in Create mode, pressing the Tab key or the m key to open a screen where you can select the Content tab. From there, you can select the Prefabs category. Here you'' find hundreds of prefabricated structures that you can add to your island. You can search for a prefab by name, or sort by one or more subcategories.
preset
A selection of predefined device settings that you can cycle through. In Patchwork, presets are often found in a carousel paired with an on/off toggle. When on, the selection on the preset carousel drives the associated device settings. When toggled off, a preset carousel can still be cycled, but the device settings do not change. On the Drum Sequencer, for example, this ensures that your custom sequence isn’t accidentally overwritten by preset content. It also gives you a chance to choose any preset before toggling the preset back on.
Prevalent Spawner
A device that spawns a drivable sedan onto your island.
preview
See placement preview.
primitives
For a LEGO Island, primitives refers to a collection of basic geometrical shapes that look like real-life LEGO bricks. These props can be used with other elements to build just about anything you can imagine. Start simple, then build an empire!
priority system
When using camera devices, if multiple cameras are assigned to a player, the camera's priority determines which camera is active at any point in time. Priorities can be set in the device options. If two cameras are tied for the highest priority, the most recently added camera will become active, or take priority.
private game
In Fortnite, a private game is a game that only your friends can enjoy. This differs from public games where the matchmaking is random.
prop
1. A prop is something that you can place on your island. Where it differs from a device is that you cannot change its behavior. Props make your island more interesting visually. A prop can be furniture, walls for constructing buildings, plants, vehicles, or any of hundreds of other things. You can also use props in treasure hunts, or harvest some props as resources. You can use your phone tool to position and copy props. Props cannot be attached to prefab buildings.
2. A game tag that shows when a game contains props that players can interact with.
prop hunt
A game mode where players disguise themselves as props to avoid being caught by hunters.
Prop Mover
A device that you can use to put props and (in some cases) other devices into motion. For more info, see Prop Mover Devices.
Prop-O-Matic
A Rare weapon that can only be obtained from the Creative inventory. When you shoot something with the Prop-O-Matic, the weapon transforms you into the thing you shot. You can use this to hide from pursuers. Strictly for defense, it has a DPS of 0.0.
Prop-O-Matic Manager
A device that you can use to customize Prop-O-Matic aspects of the Prop-o-Matic weapon.
Proximity Chat
With Proximity Chat, you can use the Proximity Chat option in Island Settings under Voice Chat to control volume range and the additional distance over which the volume gradually drops to zero. Proximity Chat only affects the Game Channel. When Proximity Chat is enabled on an island, a mandatory HUD element is enabled that shows players who are active speakers. The existing Voice Reporting, Muting, and Blocking methods function with Proximity Chat.
public game
See private game.
publish
Publishing your island makes it possible for you to share your island with other players. When you publish your island, you'll get an island code that you can share with friends and followers. They can use this code on the Discover UI to locate and access your island.
Pulse Trigger
The Pulse Trigger is a device you can use to damage players who collide with it. You can also use it as a trigger to activate other devices.
The device creates a representation of a metronome. Based on the BPM (beats per minute) you select, the activated pulse trigger sends out a pulse that travels down a line and triggers devices within its path.
Pumpkin Launcher
A weapon that shoots exploding pumpkins. It holds 1 rocket, and and takes 2.5 seconds to reload. It comes in a range of rarities.
puzzle
Puzzle games are a broad genre that focuses on solving puzzles to move through the game. Puzzles can challenge problem-solving skills like logic, pattern recognition, sequence solving, spatial recognition, and word completion. Puzzles are often mini-games.
PvE
Player vs environment, or PvE, is any game where players compete against AI-controlled opponents. Compare to PvP.
PvP
Player vs player, or PvP, describes any gaming scenario where players compete against each other. It differs from games where players compete against computer-controlled opponents. Compare to PvE.
pwn
To utterly defeat an opponent, especially someone new to gaming or a specific game. Pronounced like you would pone.
Q
Quadcrasher Spawner
A device that spawns a drivable ATV onto your island.
(# quantize)
quantize
In music, quantization is like snapping notes to the beat. If a note is played a little early or late, quantization moves it to the nearest beat or rhythm spot, making the timing more exact. It helps the music sound more on time and organized.Quantization in music is like snapping notes to the beat. If a note is played a little early or late, quantization moves it to the nearest beat or rhythm spot, making the timing more exact. It helps the music sound more on time and organized.
quest
A game mode where a player or team compete in order to gain a reward. Quests are often linear, and might involve solving puzzles, finding a specific item, or accomplishing some other feat to unlock the next part of the game.
Quick Bar
When you’re in Create mode, you’ll see a series of numbered slots on the bottom left of the screen. This is called the Quick Bar because you can place objects into the slots, then quickly add them to your island. The Quick Bar appears in both the Content tab for most categories, and on your island when you're in Create mode.
quiz
A trivia-based game mode.
R
race
A game that typically involves racing vehicles, with an objective to be the first player across the finish line, or to complete a set number of rounds in the best time.
Race Checkpoint
Use this device to place a series of checkpoints on a map for ground, air, and even foot-race games.
Race Manager
When used with the Race Checkpoint device, Race Manager provides a way to track and display the number of completed laps for each player, the race time, and other race-related information.
Radio
A device you can use to play your favorite Fortnite music. Compare to Speaker.
ragdoll physics
A type of limp and lifeless animation applied to a character after a fall from a great height or after being knocked out by another character or object.
Rail Gun
A type of sniper rifle, the Rail Gun comes in different rarities and uses heavy bullets.
Random Number Generator
A device that generates a configurable random number that can be sent through trigger channels or used to activate devices in a volume.
ranged weapon
Any weapon that is useful over long distances. This would include weapons like sniper rifles, bows, and ray guns. Compare to Melee Weapon.
Rare weapon
Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Rare is in the middle in rarity, and represented by three stars. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.
rarity
Rarity qualifies the strength or power of an item. Rarities run on a relative scale, from Common (the most basic and weakest, but easy to get), through Uncommon, Rare, Epic, Legendary, and Mythic (the most powerful but hardest to obtain). For weapons, the rarity value influences how much damage a weapon can do. Other values are affected by rarity for other types of items. Also see star rating.
ready up
When you're in a lobby, before you can join a party or enter a game, you have to ready up by clicking the PLAY! button. This will change your status from Not Ready to Ready. When enough friends in your party have readied up, your party will enter the game.
real-time strategy game
shmup
real-time technology
Technology that permits a player to move smoothly through a virtual environment (2D or 3D) in any direction.
Reboot Van
A vehicle that gives players a way to revive elliminated teammates. Eliminated players drop Reboot Cards, and their teammates can pick up the cards and use them at the Reboot Van to restore health.
receive
Receivers receive inputs into a device. When a signal is transmitted (sent), any receivers listening on the channel that it was sent on will activate, performing an action specific to that receiver. Channels are how a receiver recognizes that a signal has been transmitted. Note that channels have been replaced by direct event binding.
Red vs Blue
A variation of a team elimination match game.
Reddit
Reddit is a social platform that networks people with common interests. Users submit posts that other users can upvote or downvote. If a post gets lots of upvotes, it will move up the Reddit rankings, and more people can see it. There are lots of Fortnite Creative subreddits on Reddit.
regen
Short for regeneration, this can apply to respawning, or to restoring health or other attributes. Also see health regen.
register
When you register an item, you associate it with the device you're registering it to. This is usually done by dropping the item on the device.
relaxing game
A game that a player can use to relax and unwind. These games are usually more slow-paced, and with lower stakes. Some people like to play them before bedtime to fall asleep faster. Solitaire games are a good example.
release
If attack is the time it takes from the start of a sound for it to reach maximum volume, then release is the time it takes for the sound to no longer be heard after it stops being generated.
reload time
How long it takes for a weapon's ammo to replenish. This usually refers to the time needed to replace the magazine. For instance, a Six Shooter has a magazine size of 6 bullets, with a reload time of 2.2 seconds. This means that when all six bullets are spent, if you have a fresh magazine, there will still be a 2.2-second delay before it loads.
rename a device
If you're using multiple devices on an island, it can be helpful to give each one a unique, context-specific name. For example, if you have multiple Creature Placers on your island, you might want to name each one based on the creature type, or if you have multiple copies of the same vehicle, you could rename each vehicle spawner based on the vehicle color or associated channel, or use some other way that distinguishes one vehicle from another.
-
Open the Customize panel and click the Settings (gear) icon on the bottom left of the panel.
-
Click Rename, and type the new device name. You can use up to 60 characters.
-
Click Save.
Once you've saved, the new name will appear at the top of the Customize panel. It will also show up when you point at the device with your phone while in Create mode.
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render
In Creative, rendering is the process of creating a recording of a game. Also see replay.
replay
A replay is a recording of a game that you can play back to study the game or a player's technique. It is more than just a recording of the game, because you can move through the replay in three dimensions. The Fortnite feature that you can use to make a replay is called Replays. This feature has to be enabled to work with your Creative islands. To do this, go to the Game Menu, click the gear icon, then click Settings. On the Game tab, scroll down to Replays, then set the Record Creative Replays to ON. When enabled, this feature can record an entire four-hour play session, but the recordings are saved in individual 30-minute files.
The Replays feature is also great for setting up screen captures or video clips to share on social media. For more info, see How to Use the Replays Feature.
Reset Island
If you want to remove everything you've built from an island in Creative, go to My Island > Tools and click Reset Island To Original State, then click Confirm. This will remove everything you've created and restore the island to its original state. This is useful if you're not very deep into your island's creation, and just want to start over, and this is faster than exiting the island, deleting it, and creating a new one.
resource
In Creative, a resource is something you can use to build or barter. For instance, items available in the Vending Machine device are paid for with wood, stone, or metal. Also see World Resources.
resource drop
A resource drop is a usable or crafting item that can be spawned from a prop when it is destroyed or altered, and that can then be collected by a player. For example, a tree might spawn a wood resource that the player can use for building things.
Resources bar
In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. Resources include wood, stone and metal. It shows what resources you have available. The second row is the Build bar and the bottom row is the Equipment bar.
respawn
1. To spawn again after elimination.
2. A game mode that permits players to respawn after elimination and continue playing.
reticle
An overlay image that can be used to aim a weapon, place an object, or focus attention on something. Reticles can have different shapes, such as a crosshairs like you'd see in a rifle scope or binoculars.
retrofit
To add to or modify something that is already constructed.
reverse camera
In Rocket Racing, this vehicle action reverses the camera view so you can see what your competitors are doing behind you.
Revolver
A type of pistol that shoots one round at a time. A revolver magazine holds six shots. Revolvers are a type of pistol. There are several six-shooters for each rarity, and Damage and Fire Rate vary. They all use medium bullets.
rifle
A rifle is usually used for taking down opponents from a distance.
rift
In Creative, a rift is a portal that teleports a player to a specific destination on an island. The hub contains rifts, which are portals you can use to teleport to different islands. Only one rift, though, is a golden rift. The golden rift is your own personal portal to your own personal islands. When you get close to a rift, it displays a description of where it can take you. Also see personal rift.
rock armor
Rocks artifically placed along a coast, in the water but away from land. These rocks disperse the energy of waves coming on shore, which helps to reduce damage during severe storms.
Rocket Boost
A device that players can use to refill an Octane vehicle boost meter. This boost makes it possible for the Octane to reach supersonic speeds, and even fly.
rocket drift
In Rocket Racing, a rocket drift happens when you turn very sharply and accelerate, causing the back tires to slide. Also see oversteer.
Rocket League
A high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition, this game is available in the Epic Game Store.
Rocket League Item Shop
The Rocket League Item Shop is where you can browse and purchase in-game items for Rocket League. It includes everything from cars to explosions.
rockets
An ammo type available in the Consumables category in Creative inventory for weapons that use explosives, these are typically used in rocket launchers. You can equip rockets one at a time. For weapons that use rockets, such as the Grenade Launcher, an icon that looks like a rocket displays in the Details panel for that weapon.
roleplay game
See RPG.
roll
See orientation.
rotate
To turn an object on any axis.
round
1. (game) A single play of a game to a specific end result. A round can be based on a time limit, an accumulation of points, or the accomplishment of some other goal.
2. (weapon) A single bullet, shell, or missile.
Round Settings
A device you can use to set up rules for round-based game play, including options like number of rounds, whether a team automatically wins after winning the majority of rounds, and round length.
rounds
A tag for games that use multiple periods of gameplay within a larger game. Games can have several rounds, where the winner of the most rounds wins, or where points carry over between rounds until all rounds are finished.
rounds per second
See RPS.
roundup
Roundups are games that are featured on Discover. Unlike callouts, where the island creator submits their experience for feature consideration, the featured games in a roundup row in Discover are based on an algorithm that exposes islands that match the roundup topic. Roundups have included skillrun and parkour games, for example. Roundups only apply to islands that have been submitted and approved for Discover.
RPG
In a roleplay game or RPG, the player assumes the role of a specific character for the game.
RPS
Rounds per second, or how many rounds a weapon can fire in a second. This is used to measure fire rate.
rubberbanding
1. The effect of a latency in online gaming where a moving object appears to leap from on place to another instantly. This is not a good thing if it's not part of the gameplay design.
2. An effect in some video games designed to balance game difficulty dynamically. For example, AI characters falling behind might get a buff, while those too far ahead of the players might get a debuff.
runner
A runner game is where the player focus is on running toward a specific thing or away from something. Some sort of course with obstacles is usually involved, and the runner may or may not be under attack while running.
runtime error
An error that occurs while a program is running. Runtime errors are informally called bugs.
S
SAC
See Support-A-Creator.
safe zone
A zone where weapons are inactive.
sample
Sampling is a technique of digitally encoding music or sound and reusing it as part of a composition or recording. In Patchwork, short audio clips, or samples, are used by devices like the Drum Player and Instrument Player to generate music.
sample island
An island built to a specific game mode, the sample island is published, and goes with a full island tutorial to demonstrate what the gameplay should look like to the player.
Sample islands differ from starter islands and template islands in two important ways. Sample islands cannot be edited or changed within Creative, they can only be played. They can be accessed from the Discover screen by using the island code.
sandbox game
A sandbox game is one that is isolated from a larger game to let users modify or experiment with aspects of the game. Fortnite Creative is a sandbox game, which is why you can make changes, save them, and share with other players. These sandbox areas are called islands.
sapper
A military engineer who builds, digs and fortifies things.
saturation
The level of color intensity. High saturation provides bright colors, while low saturation appears more muted.
In lighting, saturation describes the amount of brightness a color appears to have on an island. In Contrast, lightness tells how dark or light a specific color is. Color saturation can mute colors which yields a grayscale or black-and-white appearance, or it can over-saturate a specific color or range of colors making them more vivid.
Save Point
A device that can save data for players and load for other sessions so the data persists across multiple sessions.
Save the World
A PvE game mode in Fortnite where you and your friends work in a cooperative campaign to defend against monster hordes and save the world. It includes features like building in-game, crafting weapons, finding loot and leveling up.
scale
The size of something compared to something else. For example, if you have a box that is one unit in every direction, if you scale it up to twice the size, it will be two units in every direction.
scale
In music, a scale is a graduated sequence of notes that divides an octave.
scale degree
The scale degree represents the relative relationships between notes in an octave. These are called the first, second, and so on, through seventh, and are represented by Roman numerals: I, II, III, IV, V, VI, and VII. A basic chord is made up of I, III, and V, regardless of the key used. For example, a chord in the key of C would use C, D, and F, while a chord in the key of F would use F, A, and C.
scavenging
Games where salvaging or scavenging is a key part of gameplay. Scavenging games can also include crafting and building.
score
Score can be the action of gaining points. The player scored 5 for the win. It can also refer to the points themselves. Increase score by jumping the shark.
Score Manager
When activated, this device keeps track of individual player or team scores for things like win conditions or gameplay prerequisites.
scripted tutorial
A tutorial that is planned out in a way that will guide a new player through how a game is played is called a scripted tutorial. The tutorial steps are usually placed in the game with a combination of informational devices and triggers that will open information when a player reaches a specific step or location.
scrubbing
When you manually click and drag to fast-forward or reverse a video or audio track, this is called scrubbing.
search and destroy
Search and destroy is a round-based game type in which a team of attackers pairs off against a team of defenders, swapping sides at the halfway point.
season
Fortnite Battle Royale releases come in chapters, and each chapter is made up of seasons. Every season includes a video that features the lore associated with the new season.
seasonal
Any game designed around a specific seasonal event, like a winter holiday or a summer break.
secrets
A tag used for games designed so players can find secrets hidden around the island.
Sentry Spawner
A device that places a spawn pad that spawns an AI-driven NPC that shoots at enemies. This NPC can be outfitted with various weapon loadouts.
series
A game built as a part of an ongoing series of islands.
server
A central computer and its associated programs where game and player information is stored is called a server. The first time you log into Creative, you will be prompted to select a server. This is where your island will be saved. This server is what makes it possible for you to share your island with other players, and there is no charge for this. In Creative, you can keep your server active for up to 4 hours at a time. Lots of servers are used for Fortnite and its different game modes. Compare to client.
shake down
When you knock down another player in-game, you can shake down the player to find out where the player's squad mates are by walking up close and pressing E. When you do this, the enemy team's position will be pinged on your map. This is called a shakedown.
shape
In Patchwork, shape refers to a waveform. For example, on the LFO Modulator device, you can select the shape of the oscillation wave pattern that the LFO will output.
Different shapes produce different effects. Another example is on the Drum Sequencer, where you have a shape knob for each sample that you can adjust the waveform for. This makes it possible to do things like cutting off the release of the drum sound for a gated reverb effect.
shatter
In the Distortion Effect device, this is a control that adds a clipped sound to distortion.
shells
An ammo type available in the Consumables category of the Creative inventory for weapons that use shells, these are typically used in shotguns. You can equip in quantities of 20. For weapons that use shells, such as the PUMP SHOTGUN, an icon that looks like a row of 2 shells displays in the Details panel for that weapon.
shield
A shield is a method of protection that can take incoming damage and leave a player's health unchanged. Shield items are usually potions that increase a players shield health when consumed.
(#shmup )
shmup
Abbreviation for shoot `em up.
shoot `em up
A game mode where player combats a large number of enemies by shooting at them while dodging their fire. This mode takes excellent reaction time for the player.
shooter
Shooter game is a game genre where the gameplay is designed around players shooting other players or NPCs. A first-person shooter (FPS) game is one type of shooter game.
Shooting Range Gallery
A collection of configurable shooting range targets, these devices interact when shot successfully by falling down then popping back up after a specified time. Because they are interactive, this gallery will be found on the Devices tab in Creative inventory instead of the Galleries tab.
shortcut key
See hotkey.
shortcut keys
See Create mode hotkeys.
shotgun
A type of rifle that that shoots shells that scatter over an area. A number of different shotguns are available in Creative inventory on the Weapons category. Each is available in a range of rarities. Shotguns require less accuracy to do damage, particularly in closer range.
shoulder bash
A maneuver where a player can slide or sprint through a door, knocking back any players on the other side of the door. Shoulder bashing only works when sliding or sprinting or both are enabled on the island.
show
A community experience that focuses on performances. Shows provide a chance for socialization and participation.
side game
See mini-game.
side-scroller game
A side-scrolling platformer, or side scroller, is a video game that uses a side-view camera angle to follow players as they move left or right through a 2D level.
sight line
A line extending from an observer's eye to a viewed object. Also see line of sight.
signal
A signal is sent on a channel from a transmitter and received by a receiver. These signals let devices know they need to do something.
Signal Remote
A device that you can use to set up actions that can be triggered remotely. For more info, see Signal Remote Manager Devices.
Signal Remote Manager
A device that you can use to control how signal remotes work. For more info, see Signal Remote Manager Devices.
simulation
A simulation is an experience modeled on real life activities. Simulation games are usually non-combative, and focus on ordinary experiences, like growing and harvesting food, or building cities. You can think of a simulation game as a hybrid of roleplay and mundane resource management. SimAnt – The Electronic Ant Colony, first published in 1991, is an example of an early simulation game, where the player controlled a nest of ants.
Simulator and simulation are often used interchangeably. Also see simulator.
simulator
A game mode designed to simulate an IRL activity, like flying a plane (Flight Simulator). Simulators are often used to train users in some specific field by creating a simulated environment where the user can practice using specific tools.
Simulator and simulation are often used interchangeably. Also see simulation.
single player
A game designed for one player. Also see solo.
single-phase storm
Each time a storm changes size, this a phase for that storm. A single-phase storm does not change size. Also see storm phase.
single-player game
A video game where only one player plays at a time. Some single-player games can also accommodate two players, particularly games designed for consoles or arcade video games.
Six Shooter
A type of revolver that holds six bullets.
skillrun
A type of game in Creative designed to eliminate players as they run through the game. The map (island) is set up with hazards and traps, and the first player to make it to the end of the route without being eliminated is the winner.
skills
A game designed to test a player's skills using a mix of survival, combat and building skills.
skin
See outfit.
Skydome
The Skydome device controls how the sky looks with options for changing the sun, clouds, stars or other objects in the sky above your island. You can also change the color of your lightsource, and blend different colors for your island’s sky to create the perfect atmosphere for your game.
slide
If a player is running, pressing and holding the left Ctrl key will activate a slide. The slide will last for several seconds, then stop.
SMG
Short for submachine gun. SMGs fire more rapidly than rifles, and have larger magazines, meaning they hold more rounds (bullets).
sniper
Typical sniper games are PvP combat games.
sniper rifle
Any of a number of rifles designed for long-range shooting. Many sniper rifles are also equipped with scopes, which makes them more accurate.
sniper vs runners
A game mode where you're either a sniper shooting at runners, or a runner dodging sniper bullets as you run.
Sniper weapons
All sniper weapons are rifles. They are ranged weapons, meaning useful for shooting over long distances. There are various types of sniper rifles, and most of them come in more than one rarity. You will find sniper rifles under the Weapons tab in Creative inventory.
(#softdeadzone )
soft deadzone
The area inside of the deadzone where the camera starts to accelerate to follow the player. This area blends the look-at location between remaining stationary and following the target.
spatialization
An audio effect that gives a listener the impression that a sound is coming from a specific direction or location.
spatialization
An audio effect that gives a listener the impression that a sound is coming from a specific direction or location.
spawn
See spawning.
spawn camping
The action of camping or guarding a point where the enemy players will respawn and eliminating them as soon as they spawn. It's considered bad sportsmanship. Also see cheese strategy.
Spawn Limit
A setting that controls the number of times a player can respawn after being eliminated, or number of lives a player has. Set a number value from 1 to 10. Note that this number includes the initial spawn, so if you set it to 1, the player won't respawn after first elimination.
spawn pad
A device that places an item, object, or player at a specific location on the island.
spawning
Spawning is the instant creation or addition of a character, item, or NPC (entity) to your island. When you first start Creative, you will spawn into the hub. You can also spawn objects. Any time you cause something to appear on the island, you’re spawning that object or character. Respawning is the recreation of a character after its elimination or destruction. Despawning is the deletion of an entity from your island.
Speaker
A device that you can use to add both music and sound effects to your game. Compare to Radio.
speed build
A speed build is when you complete a project within a certain amount of time, or as fast as possible.
speed run race
In Rocket Racing, a speed run can be played solo or with multiple players, but instead of racing against others, the player is racing to beat their own best time in a session, with the result logged against global learderboards.
spline
In computer graphics, a spline is a smooth curve that runs through a series of given points.
spline node
A point on a path, track, or rail that controls its placement. These nodes can be used to shape, reshape or extend the path, track or rail.
Sports Car Spawner
A device that spawns a drivable sports car onto your island.
sports game
A game designed to simulate a sport, like football or ice skating.
spray
Sometimes called graffiti, a spray cosmetic item available to players that can be used to mark surfaces in-game.
While sprays do not affect gameplay directly, some users will use them in team play to warn other team members of potential threats by tagging them.
sprint
Sprinting is a way a player can increase their speed by holding down the left Shift key. Jumping while sprinting also gives the player a higher jump range.
sprite
A sprite is a two-dimensional bitmap that's used in computer graphics. The term goes all the way back to the first arcade video games from the early Seventies.
sprite particle effect
Some visual effects use 2D sprites to simulate things that have a variable shape, either because the shape changes over time, or because it is affected by gravity or other forces. This can include environmental effects like rain, smoke, lightning or fog. It can also include human-made effects such as explosions and fireworks.
squad member
A player on a specific squad or team.
stamina bar
A bar that pops up above a player's shield bar when the player is sprinting to show how much sprint time the player has left.
star rating
In Creative inventory, the rarity of a weapon or an item is indicated by the number of stars in the description. One star indicates that it is Common, two stars is Uncommon, three stars is Rare, four stars is Epic, five stars is Legendary, and six stars is Mythic.
starter island
When creating a new island, you have two possible starting points: starter islands and template islands. A starter island has a predefined landscape and a theme. While some elements — trees, structures, boulders — can be removed, the overall terrain cannot be modified. Compare to template island.
starting devices
A category of basic devices that are useful when you’re first getting started creating your own islands. Starting devices include things like Player Spawners, triggers, and the HUD Message device.
stat
In role-playing games, a statistic, or stat, is information that represents an aspect of a fictional character (role). These stats are usually based on assigned jobs or professions, and the stats are assigned based on class.
statistics
A statistic is a count of something. Metrics usually measure statistics. Analytics is a method of finding meaning and insight into the metrics available.
status effect
An effect on a player, usually but not always negative, that wears off quickly. In some cases, it also leaves lingering damage.
stealth
A game where players try to avoid being seen by other players or NPCs as they work to attain objectives.
Steam
Steam is an online platform where you can buy, play, create, and discuss PC games. The platform hosts thousands of games and downloadable content, and user-generated mods from both major developers and indie game designers.
step
Traditionally, a step is the distance from one note to the next in a diatonic scale. With the advent of synthesizers, this definition expanded. Step sequencing divides a measure of music into a predetermined number of note time durations called steps. The duration of these steps can then be shortened or lengthened.
step rate
In Patchwork, the pace at which a device moves through its output steps.
Step rate controls are used for setting the output speed value for the Step Modulator, for going through the columns on the Note Sequencer note grid, and for moving between transpositions applied by the Note Progressor.
stepped knob
A stepped knob snaps to values along the knob's circular path. It differs from a continuous knob in that you can only set it to a specific value on the knob. Compare to knob and carousel.
stickiness
Stickiness is a measurement of player engagement for a game. The more players stick to a game (play for extended periods and return frequently), the popular the game is. The stickier the better!
stone
A consumable resource that can be used in-game for building, or to fill other register requirements.
storm circle
The area that a storm can influence is the area outside of the storm circle, and players outside of the circle can be affected by the storm. Inside of the circle, players are safe from the storm (but not from other things!). The size of the storm circle can be changed by adjusting the radius for a storm device. In-game, this circle is indicated by a purple border.
Storm device
Any of several devices that you can use to create storms or control the way they behave.
storm phase
In Creative, a storm is created by a storm device to do damage. A storm starts at a certain size, and changes size based on the options you set, either decreasing or increasing the area of play. Each time the storm changes size, this is a storm phase. For example, if you set the storm controller to change size five times, you will have a five-phase storm.
story driven
Refers to a game that's built around a story. Story-driven games focus more on story than gameplay, and are often open-world games.
strategy
A game where the player must use logic and critical thinking skills to attain the objective.
streamer
Someone who streams their video gameplay. Top streamers have millions of followers and hundreds of millions of views. There are roughly 7 million active streamers on Twitch.
streaming
Broadcasting your gameplay in real time, most commonly via Twitch or YouTube.
submachine gun
See SMG.
subreddit
A group for a specific topic on Reddit.
suggestion bubble
When you're in the Fortnite Creative lobby, the bubbles over other players in the lobby are called suggestion bubbles. These are your friends who are actively in Creative. You can click a bubble to join their party, or invite them to join yours from the Sidebar.
supply drop
A loot crate that's randomly dropped during a game. It usually contains an assortment of weapons. You'll find supply drops in Battle Royale.
Support menu option
Accessed from the Game Menu in Creative, this takes you to the Fortnite help page.
Support-A-Creator
Support-A-Creator (SAC) is an affiliate marketing program specifically for streamers and social media content creators. SAC gives creators the opportunity to receive a percentage of money spent on qualified items when purchasers input a creator’s code.
supporter
Someone who contributes to or supports a UGCC.
Surfboard Spawner
A device that spawns a rideable surfboard onto your island. This board can be ridden on water or land. Think of it as a hoverboard that also moves over water.
survival
A game mode that typically involves gathering resources in an open world and surviving for as long as possible.
sustain
The steady volume level of a held note following its attack and decay. How long a note holds a steady volume.
synthesizer
A synthesizer, or synth for short, is an electronic musical instrument that can be used to generate digital music.
T
tabletop game
Before there were video games, there were tabletop games. This is any game that is played on a flat surface. It includes both board games and card games.
tame
Taming is a way of filtering distortion in Patchwork that reduces or increases the distortion. A higher tame value increases the filter, which reduces the distortion.
target
When using camera devices, the target is the player the camera is following or focused on.
Taxi Spawner
A device that spawns a drivable taxi onto your island.
team elimination match
A game mode where two teams of equal size fight each other until one team is eliminated or a score threshold is reached.
team FFA
Team free-for-all or FFA is another name for team elimination match.
Team Settings & Inventory
An important device for most team-based games, this gives you additional team- and inventory-related configurations beyond what the Island Settings can provide. You can also use this to customize individual devices to create variations in team setup.
For more info, see Team Settings & Inventory Devices.
team size
Team size can be set in several ways. A dynamic split spreads players evenly between teams, or you can set a specific number of players for each team.
teams
You can control how many teams can play in your game, and how they interact. Creative supports up to 16 teams. If you want to use team-related features for devices, you must have at least 2 teams enabled.
teleport
To move instantly from one place to another.
Teleporter
A placeable rift device that teleports a player from one location to another. You can customize this device to set where a player is teleported from (origin point) and to (destination point). For more info, see Teleporter Devices.
template
See island template.
template island
When creating a new island in Creative, you have two starting points: starter islands and template islands. While a starter island is basically empty terrain, a template island contains devices and props, and demonstrates how to use them. A template island can be a tutorial, a showcase, or a test environment.
Like sample islands, template islands have been published and have island codes. Unlike sample islands, they can be opened in Creative and edited, and any changes you make while in Create mode will be saved.
Many of the template islands also contain instructions on how to adapt devices to your specific needs.
tempo
How fast or slow something plays. Also known as beats per minute, or bpm. Different tempos can create different moods. For example, a 60-bpm tempo is a slow, relaxing tempo, while a 150-bpm tempo is much more energetic.
tenacity
The time limit to revive a player that is in Down But Not Out (DBNO) state. Tenacity is a resource possessed by a downed player, and it decreases over time. The default loss of Tenacity is 2 per second in the DBNO device, but this can be customized.
See Down But Not Out Devices for more info.
terrain
Terrain refers to the physical features of a land. Common terrains include things like hills, mountains, plains, valleys, forests, deserts, swamps, marshes, lakes and rivers.
territory control game
A game where players attempt to gain dominion or control over a specific region to win a bonus or ability.
theme
See island theme.
thermal vision effect
Thermal vision is an effect that makes it easier to see things by applying a contrasting highlight to the player or object so they stand out against the background.
thumbnail
A thumbnail is a still image of your island that intrigues a viewer to find out more. It can be a screen capture or an illustration that includes features from your game. Thumbnails are used in Discover as a preview image of a game. Also see tile.
tile
1. A section of a grid on a surface such as a floor or wall.
2. A way of organizing menu options visually.
Time Limit
For a timed game, this setting determines how long a game will play. None indicates no time limit. Otherwise set between 5 and 120 minutes.
timed
A timed game has a set duration for either individual rounds or the entire game.
Timed Objective
A device that can be started and stopped by opposing teams. Use this device to create a buffer using time. The timed device can be activated through interaction or through a trigger, and once the defined time is up, it will transmit on the user-selected channel to indicate that the set time is up. This device also contains logic for audio cues, allowing creators to create a sense of urgency through more hectic ticking at player-selected intervals.
Timer
A device in Creative that provides a way for players to keep track of elapsed time, either for scoring purposes or for triggering actions. A timer can be used to count down to a triggered event, or as a stopwatch.
timing style
A control that adjusts the timing of a device's output relative to its step rate. Straight timing outputs at the step rate. Triplet timing outputs in a shuffle feel, at two thirds of the step rate. Dotted timing outputs in a syncopated feel, at one and a half times the step rate.
title screen
A screen that displays while an item is loading.
toggle
To turn something on or off. A toggle has only two possible settings: ON and OFF.
Tools tab
On the Island Settings tab, the Tools category provides a way to reset your island back to its original state. It also lets you back up your island and restore the backup.
tooltip
A brief message that opens when you rest your cursor over something in the user interface. The tip provides information on how to use that thing.
Torch
Available only in Fortnite Creative, the Torch is a rare weapon. Like the Flashlight, it inflicts 0.0 DPS, but you can use it to light up a dark area. Unlike the Flashlight, which is considered a ranged weapon (good for illuminating scenes over a distance), the Torch is a melee weapon in that it only illuminates the immediate area.
Total Rounds
An option for setting the number of rounds before the game is over.
tower defense
A game where a person or team is fighting off waves of incoming enemies to defend a point.
Tracker
A device that you can use to create and track custom objectives for your players.
trailer
A short video of your island, usually 30–60 seconds long, that you can use on social media to promote your creation.
training game
Any game designed to help players improve their skills and understanding of game mechanics. Training games are designed to hone a specific skillset. Compare to practice game.
transform
References moving (translating), scaling, and rotating collectively.
transmit
A transmitter sends (transmits) a signal from a device. When the device finishes a specific action, it can trigger (activate) an attached transmitter to send a signal on a predefined channel. The signal is transmitted on a specific channel that is, by default, assigned a number. A receiver must also be set to listen for the signal on the same channel. Compare to receive. Note that channels have been replaced by direct event binding.
transpose
To shift a sequence of notes to a different key without changing the note pattern.
trap
A trap is a tile device that, when placed on a surface, can have an unexpected (often negative) effect on a player's attributes, movements, or health. There are different kinds of traps. For example, a Damage trap will cause some kind of damage when a player or NPC steps on or drives over it, while a Chiller trap will slow the player's movement. A trap usually has to be placed on a surface (such as a floor or wall) before it can be customized.
trap icon
See beartrap icon.
traverse
To travel across, over, or through something.
Trick Tile
A Trick Tile is a device that can be attached to a floor, wall, or other surface, such as stairs. When activated (by stepping on it or through a triggered channel), it destroys or removes the surface that it's attached to.
Trigger
1. (n) A Trigger device is a specific, highly configurable device that can be used to send signals to other devices.
2. (v) To trigger a device is to activate it either through direct interaction, or by use of channels. Any device that has channel support can trigger another device. Also see transmit and receive.
trios
Games designed for three players. This can fit with different types of games.
tune
To restore a setting to its default.Tune control can mean adjusting the frequency of an audio output. If something is in tune, its audio frequency is generally in sync with the global settings The more it's detuned, the more its frequency will shift out of sync.
turbo
In Rocket Racing, the turbo button gives a vehicle a burst of speed.
turn-based strategy game
A turn-based strategy (TBS) game is one where strategy is a key element, but players take turns playing. A classic example of a TBS is chess. Many board games rely on a turn-based strategy.
tutorial
1. A short course or brief instruction designed to teach you how to do something specific.
Fortnite uses many types of tutorial:
- Written tutorials that explain how to do something,
- Tutorial videos that show you how to do something,
- Template islands that come already built, with corresponding written tutorials that you can follow to deconstruct the island's mechanics, then build your own.
2. Instructional gameplay that teaches a player a specific set of skills, or provides lessons on a specific topic. Research supports the fact that games can be used to increase student participation with increased motivation to learn.
Twitch
Twitch is a video streaming service that focuses on live streaming of video games, including broadcasts of esports competitions, along with music broadcasts, creative content, and other live streams.
tycoon
An economy game where players accumulate as much currency as possible.
U
(#ufospawner A)
UFO Spawner
A device that spawns a customizable UFO that players can fly.
For more info, see UFO Spawner Devices.
UGC
User-generated content in Fortnite Creative. This would include any environments or gameplay created on an island.
UGCC
A user-generated-content Creator — someone who creates content in Fortnite Creative.
UI
User Interface, or UI, is any point where you, the user, can interact with the software. This most commonly refers to the screen, but can also include the keyboard, mouse, or controller device.
unbalanced teams
This refers to any game where one team is larger than the other.
Uncommon weapon
Weapons are ranked by rarity. The more rare a weapon is, the more damage it can do. Uncommon is just above Common in rarity. It is represented by two stars. You can view weapons by rarity by checking the category you want to see on the Weapons category in Creative inventory.
Unreal Editor for Fortnite
Unreal Editor for Fortnite (UEFN) is a PC application for designing, developing and publishing games directly into Fortnite.
If you’re already a Fortnite creator, you’ll recognize many of the same devices that power your Fortnite experiences, but with more “under the hood” access that you can use to make things look and perform exactly the way you want.
Fortnite Creative and UEFN are complementary toolsets. Explore the UEFN documentation to learn more.
Unreal Units
An Unreal Unit (UU, or unit) is the basic unit of length in Creative. The grid is based on UUs. On a Creative island, one meter equals 100 UU, and a grid tile is 512 UU.
user
Someone who uses Fortnite Creative. This can be a creator or a player.
utility weapon
Utility weapons are things that don't fit in any other subcategory. Examples would include the Kinetic Boomerang, Nitro Fists, and Shockwave Hammer, all of which have unique qualities.
V
V-Bucks
An in-game currency you can use in Fortnite to purchase Battle Passes, cosmetics, and other cool stuff.
vault
When weapons and other items were released then later made unavailable, they are vaulted. This can happen with items that are overpowered, underused, a limited-time item, or have lots of glitches.
vehicle mods
Items that can be attached to four-wheeled vehicles. For more info, see Vehicle Mod Consumables.
vehicle spawner
A device that you can use to spawn vehicles onto your island. Each vehicle type has its own specific spawner device.
Vehicle Trick Score Multiplier
If you have a game where there are vehicles, this option indicates whether certain tricks add a multiplier to a player's score.
Vending Machine
You can use the Vending Machine device to make items available during a game, either for free or for a cost based on wood, stone or metal. Once you've placed the device, drop items in front of it to register them. You can customize the type of payment and cost for each item. Also see Cost of Item.
Verse
Verse is a programming language fits right in with UEFN when you're ready to take customizing your gameplay to the next level.
vertical composition
In adaptive music, vertical composition, or reorchestration, is a technique in which a track continues to play throughout a section of a game, but as game parameters change, individual elements of the music track are added and removed.
For example, it is common in games to have a simple orchestral track that plays while the player explores an island, but with additional percussion that plays only when the player is in combat. The combat-triggered percussion is added in dynamically when the player enters combat, and is removed when combat is finished, all while the original track continues to play.
Compare to horizontal composition.
verticality
Verticality means providing both high areas and low areas in a Creative island game. Varying the height of features and structures in your play area by using things like stairs, balconies, and scaffoldings provides players with an assortment of strategic options.
VFX
Short for visual effects, VFX is digital art that is used for things like explosions, dust, and water.
VFX Spawner device
A VFX Spawner device gives you a way to add visual effects to your island, such as fog, fireworks, or falling leaves. For more info, see VFX Spawner Devices.
vibrato
Small, rapid variations in pitch. Vibrato gives extra warmth and expression to a vocal or instrumental tone.
vibrato rate
The speed with which a vibrato tone varies.
Video Player
An in-game video player device for use in Fortnite Creative.
vignette
An effect that simulates darkening in a real-world camera lenses. High-quality lens try to compensate for this effect. Vignetting is mostly noticeable near the edges of the image.
Visual Effect Powerup
A device that places a visual effect on the player when they pick up an item.
visual effects
See VFX.
visual media
still images and videos creators use to promote their islands.
visualization
An option when customizing a Radio device that determines whether the audio coming from the radio will sync with a Visualizer.
Visualizer
A device that syncs a panel of colored lights with audio.
VK
VK is a social platform based in Saint Petersburg, Russia. Short for VKontakte, which means In Contact) VK is available in multiple languages but is used predominantly by Russian speakers.
Voice Chat
A feature that lets players talk to each other during a game. It can be toggled ON and OFF in the island settings.
volume
1. (gameplay) The space that fills a three-dimensional area is called a volume. It can be used to affect the behavior of players that enter the area, or to trigger an effect. A volume can also block entry, open a door, affect visibility, and more.
2. (island size) A starter island has a specific volume measured by grid count. This is the area you can build on.
3. (audio) This refers to the sound level for music, sound effects, voice chat, and so on.
VR
Short for virtual reality, an interactive experience where the player's real-world environment is replaced by a virtual environment through a wearable device.
W
walkthrough
When Creative is used for educational purposes, a lesson plan often calls for a walkthrough of the final result. This can be a live demonstration of a project or experience built on a Creative island, a video tour, or a series of screen captures. Whichever way the student chooses to present the project, the result is a tour of their work, and is called a walkthrough.
warm-up game
A game designed for players to use to warm up before serious playing, such as a tournament. While a training game hones a specific skillset, a warm-up game will generally run the player through a series of different play types. Also see practice game.
warm-up phase
When a game starts, the players spawn, then are locked in place for a three-second countdown. This is the warm-up phase. Also see game phase.
warp
A player instantly warps through a portal — also known as a teleporter or rift — from one location to another.
WASD keys
When playing a game with a QWERTY keyboard and mouse, you can use these keys for navigating the game. Typically, you would have your left hand on the keys — middle finger on the W key, ring finger on the A key, and index finger on the D key, with your right hand on the mouse.
watermark
A piece of code that's embedded in a digital image or video file that prevents someone else from taking your images for their own use. Digital watermarks can be invisible or visible. A visible watermark is a semitransparent identifier such as a name or a logo, used to show ownership of the file.
WAU
Weekly average users, or WAU, is the number of players (users) that visit a published island averaged out over a period of time.
Wave
A setting that makes all players eliminated within a specified time respawn together.
waveform
A graphical representation of a signal. A waveform shows changes of intensity over time.
waypoint
A point in a game that indicates a change, such as direction or speed, on a course or path. These are used in racing games, for example, to show where a player needs to change direction to stay on the course.
weapon
A weapon is anything that can be used to inflict damage on another player or an object. Creative inventory makes a number of weapons available for your island — these weapons can be viewed in inventory under the Weapons category.
weapon damage
In Creative inventory, most weapons show details that include the DPS (damage per second) rating, how much damage it can cause, and the weapon's fire rate, magazine size and reload time. The weapon's rarity is shown, and is also represented by a number of stars. When a weapon is available with more than one rarity, the rarity has an effect on a weapon's potency.
Weapons categories
In Creative inventory, your view of weapons can be filtered by using the categories on the left panel. Many weapons will show up under more than one category.
Weapons category
In Create mode, pressing the i key or Tab key will open the Creative inventory screen. Under the Weapons category, you can find everything from crossbows to rocket launchers. You can search for a weapon by name, or sort by one or more subcategories.
weight
Weight is a combination of complexity and availability. When you give something more weight, you decide that it has more value than something else.
For example, if you have an objective that can be assigned a value, consider how often this objective can be collected, how many instances of this objective are available, and how hard it is to collect. Something that is easy to obtain would have a lower weight, while something that is harder to get, or less frequently available, would get a higher weight.
wet
In audio, a wet signal or sound has effects added to it, such as reverb. This refers to any effects you can apply to sound. Compare to dry.
whisper
What you use in Fortnite to send a direct message to a friend that only that person can see. This option is accessed from the Sidebar.
wildlife
Animals that are spawned from the Wildlife Spawner.
Wildlife Spawner
A device that spawns animals onto an island. The animals are either prey or predators. With bait, you can tame some animals, and you collect bait by hunting and eliminating animals.
For more info, see Wildlife Spawner Devices.
win condition
The condition a player or team has to meet to win a game or round. Typical conditions include eliminating another player or object, or accomplishing a specific objective such as finishing a maze or finding a hidden object.
wolves vs chickens
A variation of a team elimination match game.
world resources
World resources are resources that can be used for various purposes in Creative, such as a medium of exchange, or for building. World resources can be found in the Items category of the Content tab.
wrap
While an outfit is what you use to change a character's appearance, a wrap is what you use to change the appearance of a gun or vehicle.
X
X-axis
In a 3D space (real or virtual), the X- axis represents horizontal forward/backward (or north/south) movement. Also see axis.
XL island
An extra-large or XL island uses memory in a different way from other islands. Smaller islands work by loading everything into memory and keeping it there all the time. The memory bar at the top of the screen reports the amount of memory used and available. For larger islands, unused and unseen props and landscape features are not kept in memory. The memory bar is still in view, but you can also use a heat map to see a color-coded overlay that shows which parts of the island are more loaded.
XP
Short for experience points, these are points earned when playing Fortnite games that are awarded for completing quests and other accomplishments in a game.
XR
XR refers to real-and virtual-combined environments and human-machine interactions made by computer technology. It includes technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and everything in between. Rumor has it that the X was chosen because the top half represented the V in Virtual Reality, and the bottom half represented the A in Augmented Reality.
Y
Y-axis
In a 3D space (real or virtual), the Y- axis represents horizontal left/right (or east/west) movement. Also see axis.
yaw
See orientation.
Z
Z-axis
In a 3D space (real or virtual), the Z- axis represents vertical up/down movement. Also see axis.
Zipline
A device that you can use to create fast traversal on your island, with twists and turns that are unique and fun.
zombie horde
A game mode where individuals or teams defend against hordes of zombies and eliminate as many as possible.
zone war
An elimination game mode with the objective to be last person standing in the center of a storm.