When a Trigger device is triggered by a player, vehicle or sequencer, it can send a signal to another device that will initiate a specific action.
This device can be used with other devices, or alone.
For help on how to find the Trigger device, see Using Devices.
Device Options
In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
---|---|---|
Trigger Sound | Enabled, Disabled | Determines whether a sound is played when the device is triggered. |
Visible in Game | Yes, No | Determines whether the device is visible during the game. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Activating Team | Any, Pick a team | Can only be activated by this team. |
Allowed Class | No Class, Any, Pick a class | Determines which class can activate the device. |
Triggered by Player | On, Off | Determines whether to trigger this channel when the player gets within the proximity of the device. |
Triggered by Damage | Off, On | Determines whether to trigger this channel when the object is damaged. |
Triggered by Items | Off, On | Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles. |
Triggered by Vehicles | On, Off | Determines whether to activate the trigger when a Vehicles gets within proximity of the device. |
Triggered by Creatures | On, Off | Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device. |
Triggered by Sequencers | On, Off | Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse. |
Triggered by Water | On, Off | Determines whether or not to activate the trigger when it is touched by a Water device. |
Triggered by Carriable Objects | On, Off | Determines whether or not carriable objects activate the trigger. |
Activate on Game Phase | None, Game Countdown, Game Start | Sets the device to activate in the selected game phase. |
Times Can Trigger | Infinite, Pick a number | The number of times this device can trigger before being disabled. |
Transmit Every X Triggers | 1, Pick a number | Sets the device to only send a signal after being triggered the specified number of times. |
Delay | None, Pick a time interval | Determines the length of time the device will wait between being triggered and sending a signal. |
Reset Delay | None, Pick a length of time | Specifies the length of time the device must wait after sending a signal before it can be triggered again. |
Trigger Sound | Disabled, Enabled | Determines whether a sound is played when the device is triggered. |
Trigger VFX | Enabled, Disabled | Determines whether or not visual effects are displayed when the device is triggered. |
Receive Damage While Invisible | Do Not Take Damage, Take Damage | Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it. |
Enabled on Game Start | Enabled, Disabled | Determines whether the device is enabled when the game starts. |
Direct Event Binding
Following are the direct event binding options for this device.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Enable When Receiving From | No Channel, Pick a channel | Enables the device on receiving a signal from the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | Disables the device on receiving a signal from the selected channel. |
Reset Times Triggered When Receiving From | No Channel, Pick a channel | Resets the number of times the Trigger has been activated (to reset the Transmit Every X Triggers and Times can Trigger checks). |
Triggered When Receiving From | No Channel, Pick a channel | Activates the trigger when you receive a signal from this channel. (Cannot be the same channel the device transmits on.) |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
When Triggered Transmit On | No Channel, pick a channel | Transmits on the specified channel when the Trigger device is triggered. |