The Player Checkpoint Pad sets a player's spawn point when activated and can also be used to clear player inventories.
For help on how to find the Player Checkpoint device, see Using Devices.
Device Options
This device has some basic functionality, like playing sound effects and resetting inventories.
The default values are bold.
You can configure this device with the following options.
Option | Value | Description |
---|---|---|
Visible in Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Reset Inventory | Yes, No | Determines whether the player's inventory is reset when they activate the checkpoint. |
Enabled During Phase | None, All, Create Only, Game Countdown Only, Gameplay Only | Determines the game phases during which the device will be enabled. |
Activating Team | Any, Pick a team | Determines which team can activate the device. |
Play Activate FX | On, Off | Determines whether the device plays VFX and SFX when stepped on. |
Allowed Class | No Class, Any, Pick a class | Determines which class can activate the device. |
Direct Event Binding
Functions
A function listens for an event on a device then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event to bind the device to an event that will trigger the function.
If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Enable When Receiving From | Enables the device when an event occurs. |
Disable When Receiving From | Disables the device when an event occurs. |
Activate When Receiving From | Registers this checkpoint to the activating player when an event occurs. |
Events
An event tells another device when to perform a function.
For any event, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Function to bind this event to a function for that device.
If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On First Activation Per Player Transmit On | Sends an event each time a new player activates the checkpoint for the first time. |
On First Activation Transmit On | Sends an event the first time the checkpoint is activated by any player. |