The Heavy Turret is a ground-based version of the turret on the Armored Battle Bus. You can place these devices around your island for players to use to eliminate vehicles, NPCs, or other players.
For help on how to find the Heavy Turret device, see Using Devices.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
You can configure this device with the following options.
Default values are bold.
| Option | Value | Description |
|---|---|---|
Enabled During Phase | Always, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Enable Respawn | On, Off | Determines if the vehicle will respawn after being destroyed. If set to Off, the following option is hidden: Respawn Time. |
Respawn Time | Never, Instant, Pick an amount of time | When the vehicle is destroyed, this determines the amount of time before another one spawns. |
Respawn Vehicle When Enabled | Yes, No, Only When Needed | Determines whether the device respawns a vehicle when it is enabled.
|
Destroy Vehicle When Disabled | Yes, No | Determines whether an existing vehicle is destroyed when the device is enabled.
|
Activating Team | Any, Pick a team | Determines which team owns the vehicle spawner. |
Allowed Class | All, Any, No Class, Pick a class | Determines which classes can use the vehicle.
|
Visible During Game | On, Off | Determines whether the device is visible during the game. This affects its collision properties. |
Vehicle Indestructible | Off, On | Determines if the vehicle can be destroyed by damage. If set to On, the following options becomes hidden: Vehicle Health. |
Vehicle Health | 400 (Default), Indestructible, Pick an amount of health | Determines how much damage the vehicle can take before it is destroyed. |
Destroy When Stuck Under Water | On, Off | Determines if the vehicle will destroy itself when it’s stuck under water. |
Water Destruction Timer | Instant, 5 Seconds, Pick an amount of time | When the vehicle drives through deep water, this determines how long the vehicle lasts before being destroyed. |
Visible During Game | On, Off | Determines whether the spawner is visible during the game. |
Direct Event Binding
Functions
A function listens for an event on a device then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
If more than one device or event triggers a function, click the Add button to add a line and repeat these steps
| Option | Description |
|---|---|
Enable When Receiving From | Enables the device when an event occurs. |
Disable When Receiving From | Disables the device when an event occurs. |
Respawn Vehicle When Receiving From | Respawns the vehicle when an event occurs. |
Destroy Vehicle When Receiving From | Destroys the vehicle when an event occurs. |
Assigns Driver When Receiving From | Seats the instigating player in the vehicle when an event occurs. |
Events
An event tells another device when to perform a function.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Function to bind this event to a function for that device.
If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
| Option | Description |
|---|---|
On Player Enters Vehicle Send Event To | When a player enters the vehicle, an event is sent to the selected device. |
On Player Exits Vehicle Send Event To | When a player exits the vehicle an event is sent to the selected device. |
On Vehicle Spawns Send Event To | When the vehicle is spawned an event is sent to the selected device. |
On Vehicle is Destroyed Send Event To | When the vehicle is destroyed an event is sent to the selected device. |