The Lock device allows you to customize the state and accessibility of a door using signals sent by other devices. This device only works with assets that have a door attached.
Device Options
You can configure this device with the following options.
Option | Value | Description |
---|---|---|
Initial Door Position | Open, Closed | Determines whether the door is open or closed at Game Start. |
Visible in Game | On, Off | Determines whether or not the lock is visible in the game. |
Color | White, Pick a color | Changes the color of the device to help players tell them apart. |
Starts Locked | Unlocked, Locked | Determines whether the door is locked or unlocked at the start of the game. |
Hide Interaction When Locked | Yes, No | Determines whether or not the player can see the interaction prompt when the door is locked. |
Direct Event Binding
Below are the following direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event and select the event that triggers this function.
If more than one device or event triggers a function, press the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Unlock When Receiving From | This function unlocks the door when an event occurs. |
Lock When Receiving From | This function locks the door when an event occurs. |
Toggle Locked When Receiving From | This function toggles the lock between locked and unlocked when an event occurs. |
Open When Receiving From | This function opens the door when an event occurs. |
Close When Receiving From | This function closes the door when an event occurs. |
Toggle Open When Receiving From | This function toggles the door between open and closedwhen an event occurs. |
Events
This device has no events.